// QGHWDMetalRenderer.h // Tencent is pleased to support the open source community by making vap available. // // Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the MIT License (the "License"); you may not use this file except in // compliance with the License. You may obtain a copy of the License at // // http://opensource.org/licenses/MIT // // Unless required by applicable law or agreed to in writing, software distributed under the License is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, // either express or implied. See the License for the specific language governing permissions and // limitations under the License. #import #import #import "VAPMacros.h" UIKIT_EXTERN NSString *const kHWDVertexFunctionName; UIKIT_EXTERN NSString *const kHWDYUVFragmentFunctionName; extern matrix_float3x3 const kColorConversionMatrix601Default; extern matrix_float3x3 const kColorConversionMatrix601FullRangeDefault; extern matrix_float3x3 const kColorConversionMatrix709Default; extern matrix_float3x3 const kColorConversionMatrix709FullRangeDefault; extern matrix_float3x3 const kBlurWeightMatrixDefault; extern id kQGHWDMetalRendererDevice; #if TARGET_OS_SIMULATOR//模拟器 @interface QGHWDMetalRenderer : NSObject @property (nonatomic, assign) QGHWDTextureBlendMode blendMode; - (instancetype)initWithMetalLayer:(id)layer blendMode:(QGHWDTextureBlendMode)mode; - (void)renderPixelBuffer:(CVPixelBufferRef)pixelBuffer metalLayer:(id)layer; - (void)dispose; @end #else @interface QGHWDMetalRenderer : NSObject @property (nonatomic, assign) QGHWDTextureBlendMode blendMode; - (instancetype)initWithMetalLayer:(CAMetalLayer *)layer blendMode:(QGHWDTextureBlendMode)mode; - (void)renderPixelBuffer:(CVPixelBufferRef)pixelBuffer metalLayer:(CAMetalLayer *)layer; - (void)dispose; @end #endif