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docs: update README.md
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README.md
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README.md
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坑爹的小游戏(本来玩法挺有意思的,非得恶心人),根本无解(99.99%无解),气的我自己写了个 demo,
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坑爹的小游戏(本来玩法挺有意思的,非得恶心人),根本无解(99.99%无解),气的我自己写了个 demo,
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扫码或:<a href="https://solvable-sheep-game.streakingman.com/" target="_blank">pc浏览器体验</a>
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扫码或:<a href="https://solvable-sheep-game.streakingman.com/" target="_blank">pc 浏览器体验</a>
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## Feature
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## Feature
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- 弹出:弹出队列左侧第一个,无限次数
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- 弹出:弹出队列左侧第一个,无限次数
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- 撤销:撤销上一次操作,无限次数
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- 撤销:撤销上一次操作,无限次数
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- 洗牌:哗啦哗啦
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- 洗牌:哗啦哗啦,无限次数
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- 关卡:50关玩到双,可直接跳
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- 关卡:50 关玩到爽,可直接跳
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开心就好 😄
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## Contribution
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## Contribution
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vite+react 实现,欢迎 star、issue、pr、fork
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vite+react 实现,欢迎 star、issue、pr、fork(尽量标注原仓库地址)
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## Todo List
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## Todo List
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- [x] 基础操作
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- [x] 基础操作
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- [x] 关卡生成
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- [x] 关卡生成
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- [ ] UI/UX优化
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- [ ] UI/UX 优化
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- [ ] 多主题
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- [ ] 多主题
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- [ ] 计时
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- [ ] 计时
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- [ ] 点击时的缓冲队列,优化交互动画效果
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- [ ] 性能优化
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- [ ] 该游戏似乎涉嫌抄袭,考证后补充来源说明
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- [ ] 点击时的缓冲队列,优化交互动画效果
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- [ ] 该游戏似乎涉嫌抄袭,考证后补充来源说明
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## License
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[GNU GENERAL PUBLIC LICENSE Version 3](LICENSE.md)
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{
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{
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"name": "solvable-sheep-game",
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"name": "solvable-sheep-game",
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"private": true,
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"private": false,
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"version": "0.0.0",
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"version": "0.0.0",
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"type": "module",
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"type": "module",
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"scripts": {
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"scripts": {
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"stylelint-config-standard-scss": "^5.0.0",
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"stylelint-config-standard-scss": "^5.0.0",
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"typescript": "^4.6.4",
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"typescript": "^4.6.4",
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"vite": "^3.1.0"
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"vite": "^3.1.0"
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}
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},
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"license": "SEE LICENSE IN LICENSE.md"
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}
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}
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@ -316,9 +316,10 @@ const App: FC = () => {
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return (
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return (
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<>
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<>
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<h2>
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<h2>有解的羊了个羊(DEMO)</h2>
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有解的羊了个羊(DEMO) <GithubIcon />
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<h6>
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</h2>
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<GithubIcon />
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</h6>
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<h3>Level: {level} </h3>
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<h3>Level: {level} </h3>
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<div className="app">
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<div className="app">
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@ -7,6 +7,7 @@ export const GithubIcon: FC = () => {
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target="_blank"
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target="_blank"
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rel="noreferrer"
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rel="noreferrer"
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>
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>
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点个✨不迷路 @StreakingMan
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<svg
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<svg
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height="24"
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height="24"
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aria-hidden="true"
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aria-hidden="true"
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@ -15,6 +16,7 @@ export const GithubIcon: FC = () => {
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width="24"
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width="24"
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data-view-component="true"
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data-view-component="true"
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className="octicon octicon-mark-github v-align-middle"
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className="octicon octicon-mark-github v-align-middle"
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fill="currentColor"
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>
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>
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<path
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<path
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fillRule="evenodd"
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fillRule="evenodd"
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