mirror of
https://ghproxy.com/https://github.com/StreakingMan/solvable-sheep-game
synced 2025-05-25 07:18:14 +08:00
feat: 三连多阶段动画
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commit
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@ -47,6 +47,7 @@
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align-items: center;
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align-items: center;
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border-radius: 8px;
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border-radius: 8px;
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border: 2px solid #444;
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border: 2px solid #444;
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transition: 0.3s;
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}
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}
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.queue-container {
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.queue-container {
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39
src/App.tsx
39
src/App.tsx
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@ -1,8 +1,14 @@
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import React, { FC, MouseEventHandler, useEffect, useState } from 'react';
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import React, {
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FC,
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MouseEventHandler,
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startTransition,
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useEffect,
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useState,
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} from 'react';
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import './App.css';
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import './App.css';
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import { GithubIcon } from './GithubIcon';
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import { GithubIcon } from './GithubIcon';
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import { randomString } from './utils';
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import { randomString, waitTimeout } from './utils';
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const icons = [`🎨`, `🌈`, `⚙️`, `💻`, `📚`, `🐯`, `🐤`, `🐼`, `🐏`, `🍀`];
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const icons = [`🎨`, `🌈`, `⚙️`, `💻`, `📚`, `🐯`, `🐤`, `🐼`, `🐏`, `🍀`];
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@ -45,11 +51,11 @@ const makeScene: (level: number) => Scene = (level) => {
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range[0] + Math.floor((range[1] - range[0]) * Math.random());
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range[0] + Math.floor((range[1] - range[0]) * Math.random());
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scene.push({
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scene.push({
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isCover: false,
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isCover: false,
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x: column * 100 + offset,
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status: 0,
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y: row * 100 + offset,
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icon,
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icon,
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id: randomString(4),
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id: randomString(4),
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status: 0,
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x: column * 100 + offset,
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y: row * 100 + offset,
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});
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});
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};
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};
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@ -61,7 +67,6 @@ const makeScene: (level: number) => Scene = (level) => {
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);
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);
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compareLevel -= 5;
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compareLevel -= 5;
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}
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}
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console.log(iconPool);
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for (const icon of iconPool) {
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for (const icon of iconPool) {
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for (let i = 0; i < 6; i++) {
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for (let i = 0; i < 6; i++) {
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@ -114,6 +119,7 @@ const Symbol: FC<SymbolProps> = ({ x, y, icon, isCover, status, onClick }) => {
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className="symbol"
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className="symbol"
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style={{
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style={{
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transform: `translateX(${x}%) translateY(${y}%)`,
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transform: `translateX(${x}%) translateY(${y}%)`,
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opacity: status < 2 ? 1 : 0,
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}}
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}}
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onClick={onClick}
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onClick={onClick}
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>
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>
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@ -255,27 +261,30 @@ const App: FC = () => {
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};
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};
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// 点击item
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// 点击item
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const clickSymbol = (idx: number) => {
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const clickSymbol = async (idx: number) => {
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if (finished) return;
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if (finished) return;
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const updateScene = scene.slice();
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const updateScene = scene.slice();
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const symbol = updateScene[idx];
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const symbol = updateScene[idx];
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if (symbol.isCover || symbol.status !== 0) return;
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if (symbol.isCover || symbol.status !== 0) return;
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symbol.status++;
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symbol.status = 1;
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let updateQueue = queue.slice();
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let updateQueue = queue.slice();
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updateQueue.push(symbol);
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setQueue(updateQueue);
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checkCover(updateScene);
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await waitTimeout(300);
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const filterSame = updateQueue.filter((sb) => sb.icon === symbol.icon);
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const filterSame = updateQueue.filter((sb) => sb.icon === symbol.icon);
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if (filterSame.length === 2) {
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// 三连了
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// 三连了
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if (filterSame.length === 3) {
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symbol.status++;
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updateQueue = updateQueue.filter((sb) => sb.icon !== symbol.icon);
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updateQueue = updateQueue.filter((sb) => sb.icon !== symbol.icon);
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for (const sb of filterSame) {
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for (const sb of filterSame) {
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const find = updateScene.find((i) => i.id === sb.id);
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const find = updateScene.find((i) => i.id === sb.id);
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if (find) find.status++;
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if (find) find.status = 2;
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}
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}
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} else {
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updateQueue.push(symbol);
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}
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}
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// 输了
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// 输了
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@ -320,7 +329,7 @@ const App: FC = () => {
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? item.x
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? item.x
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: item.status === 1
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: item.status === 1
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? sortedQueue[item.id]
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? sortedQueue[item.id]
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: -2000
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: -1000
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}
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}
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y={item.status === 0 ? item.y : 895}
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y={item.status === 0 ? item.y : 895}
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onClick={() => clickSymbol(idx)}
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onClick={() => clickSymbol(idx)}
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@ -7,3 +7,11 @@ export const randomString: (len: number) => string = (len) => {
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}
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}
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return res;
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return res;
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};
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};
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export const waitTimeout: (timeout: number) => Promise<void> = (timeout) => {
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return new Promise<void>((resolve) => {
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setTimeout(() => {
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resolve();
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}, timeout);
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});
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};
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