refactor: 主题初始化、资源缓存、UI交互等重构

This commit is contained in:
streakingman
2022-10-04 13:57:33 +08:00
parent 90852ce91d
commit 5e29a1e55a
53 changed files with 1075 additions and 555 deletions
+7 -9
View File
@@ -2,14 +2,12 @@ import React, { FC } from 'react';
export const BeiAn: FC = () => {
return (
<p style={{ textAlign: 'center' }}>
<a
href="https://beian.miit.gov.cn/"
target="_blank"
rel="noopener noreferrer nofollow"
>
ICP备17007857号-2
</a>
</p>
<a
href="https://beian.miit.gov.cn/"
target="_blank"
rel="noopener noreferrer nofollow"
>
ICP备17007857号-2
</a>
);
};
+19 -23
View File
@@ -2,7 +2,6 @@ import React, { FC, useEffect, useRef, useState } from 'react';
import style from './ConfigDialog.module.scss';
import classNames from 'classnames';
import { Icon, Sound, Theme } from '../themes/interface';
import { defaultSounds } from '../themes/default';
import { QRCodeCanvas } from 'qrcode.react';
import Bmob from 'hydrogen-js-sdk';
import { captureElement } from '../utils';
@@ -226,25 +225,7 @@ export const ConfigDialog: FC<{
if (!title) return Promise.reject('请填写标题');
if (icons.length !== 10) return Promise.reject('图片素材需要提供10张');
let hasDefaultMaterial = false;
const customIcons = icons.map((icon) => {
if (!icon.clickSound) {
hasDefaultMaterial = true;
icon.clickSound = 'button-click';
}
if (!icon.tripleSound) {
hasDefaultMaterial = true;
icon.tripleSound = 'triple';
}
return { ...icon };
});
const customSounds = sounds.map((sounds) => ({ ...sounds }));
if (hasDefaultMaterial) {
customSounds.push(...defaultSounds);
}
const customTheme: Theme<any> = {
name: `自定义-${title}`,
// 恭喜你发现纯净模式彩蛋🎉,点击文字十次可以开启纯净模式
pure: pureCount !== 0 && pureCount % 10 === 0,
title,
@@ -252,11 +233,13 @@ export const ConfigDialog: FC<{
bgm,
background,
backgroundBlur,
icons: customIcons,
sounds: customSounds,
icons,
sounds,
};
return Promise.resolve(customTheme);
console.log(customTheme);
return Promise.resolve(JSON.parse(JSON.stringify(customTheme)));
};
// 预览
@@ -335,11 +318,24 @@ export const ConfigDialog: FC<{
>
<p onClick={() => setPureCount(pureCount + 1)}>
https链接/
mp3外链
mp3外链
{pureCount != 0 &&
pureCount % 10 === 0 &&
'🎉🎉🎉恭喜发现彩蛋!主题分享后将开启纯净模式~'}
</p>
<div className="flex-container flex-no-wrap">
<img
style={{ width: 120, objectFit: 'contain' }}
src="/wxqrcode.png"
alt=""
/>
<p style={{ margin: 0 }}>
<strong>
</strong>
</p>
</div>
{/*基本配置*/}
<h4 className="flex-container flex-center">
+112
View File
@@ -0,0 +1,112 @@
.game {
width: 100%;
margin: 0 auto;
padding-top: 10%;
padding-bottom: 2.5%;
}
.scene {
&-container {
width: 100%;
padding-bottom: 112.5%;
position: relative;
}
&-inner {
position: absolute;
left: 0;
right: 0;
bottom: 0;
top: 0;
overflow: visible;
font-size: 28px;
}
}
.symbol {
width: 12.5%;
padding-bottom: 12.5%;
position: absolute;
transition: 150ms;
left: 0;
top: 0;
border-radius: 8px;
&-inner {
position: absolute;
left: 0;
right: 0;
bottom: 0;
top: 0;
display: flex;
justify-content: center;
align-items: center;
border-radius: 8px;
border: 2px solid #444;
transition: 0.3s;
overflow: hidden;
user-select: none;
img {
width: 100%;
height: 100%;
object-fit: cover;
-webkit-user-drag: none;
}
}
}
.queue-container {
padding-bottom: 18.75%;
margin-bottom: 16px;
position: relative;
&::after {
content: '';
position: absolute;
left: 3.125%;
right: 3.125%;
top: 0;
bottom: 0;
border-radius: 12px;
background-color: rgb(0 0 0 / 16%);
border: 8px solid rgb(0 0 0 / 8%);
}
}
.modal {
position: fixed;
width: 100vw;
height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
backdrop-filter: blur(10px);
background-color: rgb(0 0 0 / 10%);
top: 0;
left: 0;
z-index: 10 !important;
}
.bgm-button {
position: fixed;
left: 8px;
top: 8px;
padding: 4px;
width: 36px;
height: 36px;
cursor: pointer;
}
.zhenghuo-button {
width: 100%;
margin-top: 8px;
}
.level {
font-size: 1.8em;
font-weight: 900;
line-height: 2;
text-shadow: 4px 6px 2px rgb(0 0 0 / 20%);
}
+504
View File
@@ -0,0 +1,504 @@
import React, {
FC,
MouseEventHandler,
useEffect,
useRef,
useState,
} from 'react';
import './Game.scss';
import {
LAST_LEVEL_STORAGE_KEY,
LAST_SCORE_STORAGE_KEY,
randomString,
waitTimeout,
} from '../utils';
import { Icon, Theme } from '../themes/interface';
// 最大关卡
const maxLevel = 50;
interface MySymbol {
id: string;
status: number; // 0->1->2
isCover: boolean;
x: number;
y: number;
icon: Icon;
}
type Scene = MySymbol[];
// 8*8网格 4*4->8*8
const makeScene: (level: number, icons: Icon[]) => Scene = (level, icons) => {
const curLevel = Math.min(maxLevel, level);
const iconPool = icons.slice(0, 2 * curLevel);
const offsetPool = [0, 25, -25, 50, -50].slice(0, 1 + curLevel);
const scene: Scene = [];
const range = [
[2, 6],
[1, 6],
[1, 7],
[0, 7],
[0, 8],
][Math.min(4, curLevel - 1)];
const randomSet = (icon: Icon) => {
const offset =
offsetPool[Math.floor(offsetPool.length * Math.random())];
const row =
range[0] + Math.floor((range[1] - range[0]) * Math.random());
const column =
range[0] + Math.floor((range[1] - range[0]) * Math.random());
scene.push({
isCover: false,
status: 0,
icon,
id: randomString(6),
x: column * 100 + offset,
y: row * 100 + offset,
});
};
// 大于5级别增加icon池
let compareLevel = curLevel;
while (compareLevel > 0) {
iconPool.push(
...iconPool.slice(0, Math.min(10, 2 * (compareLevel - 5)))
);
compareLevel -= 5;
}
for (const icon of iconPool) {
for (let i = 0; i < 6; i++) {
randomSet(icon);
}
}
return scene;
};
// o(n) 时间复杂度的洗牌算法
const fastShuffle: <T = any>(arr: T[]) => T[] = (arr) => {
const res = arr.slice();
for (let i = 0; i < res.length; i++) {
const idx = (Math.random() * res.length) >> 0;
[res[i], res[idx]] = [res[idx], res[i]];
}
return res;
};
// 洗牌
const washScene: (level: number, scene: Scene) => Scene = (level, scene) => {
const updateScene = fastShuffle(scene);
const offsetPool = [0, 25, -25, 50, -50].slice(0, 1 + level);
const range = [
[2, 6],
[1, 6],
[1, 7],
[0, 7],
[0, 8],
][Math.min(4, level - 1)];
const randomSet = (symbol: MySymbol) => {
const offset =
offsetPool[Math.floor(offsetPool.length * Math.random())];
const row =
range[0] + Math.floor((range[1] - range[0]) * Math.random());
const column =
range[0] + Math.floor((range[1] - range[0]) * Math.random());
symbol.x = column * 100 + offset;
symbol.y = row * 100 + offset;
symbol.isCover = false;
};
for (const symbol of updateScene) {
if (symbol.status !== 0) continue;
randomSet(symbol);
}
return updateScene;
};
interface SymbolProps extends MySymbol {
onClick: MouseEventHandler;
}
const Symbol: FC<SymbolProps> = ({ x, y, icon, isCover, status, onClick }) => {
return (
<div
className="symbol"
style={{
transform: `translateX(${x}%) translateY(${y}%)`,
backgroundColor: isCover ? '#999' : 'white',
opacity: status < 2 ? 1 : 0,
}}
onClick={onClick}
>
<div
className="symbol-inner"
style={{ opacity: isCover ? 0.4 : 1 }}
>
{typeof icon.content === 'string' ? (
icon.content.startsWith('http') ? (
/*图片外链*/
<img src={icon.content} alt="" />
) : (
/*字符表情*/
<i>{icon.content}</i>
)
) : (
/*ReactNode*/
icon.content
)}
</div>
</div>
);
};
const Game: FC<{
theme: Theme<any>;
initLevel: number;
initScore: number;
}> = ({ theme, initLevel, initScore }) => {
console.log('Game FC');
const [scene, setScene] = useState<Scene>(
makeScene(initLevel, theme.icons)
);
const [level, setLevel] = useState<number>(initLevel);
const [score, setScore] = useState<number>(initScore);
const [queue, setQueue] = useState<MySymbol[]>([]);
const [sortedQueue, setSortedQueue] = useState<
Record<MySymbol['id'], number>
>({});
const [finished, setFinished] = useState<boolean>(false);
const [tipText, setTipText] = useState<string>('');
const [animating, setAnimating] = useState<boolean>(false);
// 音效
const soundRefMap = useRef<Record<string, HTMLAudioElement>>({});
// 第一次点击时播放bgm
const bgmRef = useRef<HTMLAudioElement>(null);
const [bgmOn, setBgmOn] = useState<boolean>(false);
const [once, setOnce] = useState<boolean>(false);
useEffect(() => {
if (!bgmRef.current) return;
if (bgmOn) {
bgmRef.current.volume = 0.5;
bgmRef.current.play().then();
} else {
bgmRef.current.pause();
}
}, [bgmOn]);
// 关卡缓存
useEffect(() => {
localStorage.setItem(LAST_LEVEL_STORAGE_KEY, level.toString());
localStorage.setItem(LAST_SCORE_STORAGE_KEY, score.toString());
}, [level]);
// 队列区排序
useEffect(() => {
const cache: Record<string, MySymbol[]> = {};
// 加上索引,避免以id字典序来排
const idx = 0;
for (const symbol of queue) {
if (cache[idx + symbol.icon.name]) {
cache[idx + symbol.icon.name].push(symbol);
} else {
cache[idx + symbol.icon.name] = [symbol];
}
}
const temp = [];
for (const symbols of Object.values(cache)) {
temp.push(...symbols);
}
const updateSortedQueue: typeof sortedQueue = {};
let x = 50;
for (const symbol of temp) {
updateSortedQueue[symbol.id] = x;
x += 100;
}
setSortedQueue(updateSortedQueue);
}, [queue]);
// 初始化覆盖状态
useEffect(() => {
checkCover(scene);
}, []);
// 向后检查覆盖
const checkCover = (scene: Scene) => {
const updateScene = scene.slice();
for (let i = 0; i < updateScene.length; i++) {
// 当前item对角坐标
const cur = updateScene[i];
cur.isCover = false;
if (cur.status !== 0) continue;
const { x: x1, y: y1 } = cur;
const x2 = x1 + 100,
y2 = y1 + 100;
for (let j = i + 1; j < updateScene.length; j++) {
const compare = updateScene[j];
if (compare.status !== 0) continue;
// 两区域有交集视为选中
// 两区域不重叠情况取反即为交集
const { x, y } = compare;
if (!(y + 100 <= y1 || y >= y2 || x + 100 <= x1 || x >= x2)) {
cur.isCover = true;
break;
}
}
}
setScene(updateScene);
};
// 弹出
const popTime = useRef(0);
const pop = () => {
if (!queue.length) return;
const updateQueue = queue.slice();
const symbol = updateQueue.shift();
setScore(score - 1);
if (!symbol) return;
const find = scene.find((s) => s.id === symbol.id);
if (find) {
setQueue(updateQueue);
find.status = 0;
find.x = 100 * (popTime.current % 7);
popTime.current++;
find.y = 800;
checkCover(scene);
// 音效
if (soundRefMap.current?.['sound-shift']) {
soundRefMap.current['sound-shift'].currentTime = 0;
soundRefMap.current['sound-shift'].play();
}
}
};
// 撤销
const undo = () => {
if (!queue.length) return;
setScore(score - 1);
const updateQueue = queue.slice();
const symbol = updateQueue.pop();
if (!symbol) return;
const find = scene.find((s) => s.id === symbol.id);
if (find) {
setQueue(updateQueue);
find.status = 0;
checkCover(scene);
// 音效
if (soundRefMap.current?.['sound-undo']) {
soundRefMap.current['sound-undo'].currentTime = 0;
soundRefMap.current['sound-undo'].play();
}
}
};
// 洗牌
const wash = () => {
setScore(score - 1);
checkCover(washScene(level, scene));
// 音效
if (soundRefMap.current?.['sound-wash']) {
soundRefMap.current['sound-wash'].currentTime = 0;
soundRefMap.current['sound-wash'].play();
}
};
// 加大难度
const levelUp = () => {
if (level >= maxLevel) {
return;
}
setFinished(false);
setLevel(level + 1);
setQueue([]);
checkCover(makeScene(level + 1, theme.icons));
};
// 重开
const restart = () => {
setFinished(false);
setScore(0);
setLevel(1);
setQueue([]);
checkCover(makeScene(1, theme.icons));
};
// 点击item
const clickSymbol = async (idx: number) => {
if (finished || animating) return;
if (!once) {
setBgmOn(true);
setOnce(true);
}
const updateScene = scene.slice();
const symbol = updateScene[idx];
if (symbol.isCover || symbol.status !== 0) return;
symbol.status = 1;
// 点击音效
// 不知道为啥敲可选链会提示错误。。。
if (
soundRefMap.current &&
soundRefMap.current[symbol.icon.clickSound]
) {
soundRefMap.current[symbol.icon.clickSound].currentTime = 0;
soundRefMap.current[symbol.icon.clickSound].play().then();
}
let updateQueue = queue.slice();
updateQueue.push(symbol);
setQueue(updateQueue);
checkCover(updateScene);
setAnimating(true);
await waitTimeout(150);
const filterSame = updateQueue.filter((sb) => sb.icon === symbol.icon);
// 三连了
if (filterSame.length === 3) {
// 三连一次+3分
setScore(score + 3);
updateQueue = updateQueue.filter((sb) => sb.icon !== symbol.icon);
for (const sb of filterSame) {
const find = updateScene.find((i) => i.id === sb.id);
if (find) {
find.status = 2;
// 三连音效
if (
soundRefMap.current &&
soundRefMap.current[symbol.icon.tripleSound]
) {
soundRefMap.current[
symbol.icon.tripleSound
].currentTime = 0;
soundRefMap.current[symbol.icon.tripleSound]
.play()
.then();
}
}
}
}
// 输了
if (updateQueue.length === 7) {
setTipText('失败了');
setFinished(true);
}
if (!updateScene.find((s) => s.status !== 2)) {
// 胜利
if (level === maxLevel) {
setTipText('完成挑战');
setFinished(true);
return;
}
// 升级
// 通关奖励关卡对应数值分数
setScore(score + level);
setLevel(level + 1);
setQueue([]);
checkCover(makeScene(level + 1, theme.icons));
} else {
setQueue(updateQueue);
checkCover(updateScene);
}
setAnimating(false);
};
return (
<>
<div className="game">
<div className="scene-container">
<div className="scene-inner">
{scene.map((item, idx) => (
<Symbol
key={item.id}
{...item}
x={
item.status === 0
? item.x
: item.status === 1
? sortedQueue[item.id]
: -1000
}
y={item.status === 0 ? item.y : 945}
onClick={() => clickSymbol(idx)}
/>
))}
</div>
</div>
</div>
<div className="queue-container" />
<div className="flex-container flex-between">
<button className="flex-grow" onClick={pop}>
</button>
<button className="flex-grow" onClick={undo}>
</button>
<button className="flex-grow" onClick={wash}>
</button>
<button
className="flex-grow"
onClick={() => {
// 跳关扣关卡对应数值的分
setScore(score - level);
levelUp();
}}
>
</button>
</div>
<div className="level">
{level}|{scene.filter((i) => i.status === 0).length}
|{score}
</div>
{/*提示弹窗*/}
{finished && (
<div className="modal">
<h1>{tipText}</h1>
<button onClick={restart}></button>
</div>
)}
{/*bgm*/}
{theme.bgm && (
<button className="bgm-button" onClick={() => setBgmOn(!bgmOn)}>
{bgmOn ? '🔊' : '🔈'}
<audio ref={bgmRef} loop src={theme.bgm} />
</button>
)}
{/*音效*/}
{theme.sounds.map((sound) => (
<audio
key={sound.name}
ref={(ref) => {
if (ref) soundRefMap.current[sound.name] = ref;
}}
src={sound.src}
/>
))}
</>
);
};
export default Game;
+77
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@@ -0,0 +1,77 @@
/* 可封装 */
.info {
position: fixed;
left: 8px;
bottom: 8px;
transition: 0.3s;
padding: 16px;
width: 36px;
height: 36px;
border-radius: 18px;
background: rgb(0 0 0/ 50%);
color: white;
overflow: hidden;
backdrop-filter: blur(8px);
box-sizing: border-box;
cursor: pointer;
font-size: 14px;
p {
margin: 0;
opacity: 0;
transition: 0.6s;
}
a {
color: #747bff;
}
.icon {
position: absolute;
left: 14px;
top: 2px;
font-size: 24px;
font-weight: 900;
transition: 0.2s;
}
.close {
position: absolute;
border-radius: 8px;
background-color: rgb(0 0 0/20%);
width: 36px;
height: 36px;
right: 0;
top: 0;
line-height: 36px;
text-align: center;
transform: scale(0);
color: white;
cursor: pointer;
user-select: none;
}
&.open {
height: 100px;
border-radius: 8px;
@media screen and (max-width: 500px) {
width: calc(100% - 70px);
}
@media screen and (min-width: 501px) {
width: 500px;
}
p {
opacity: 1;
}
.close {
transform: scale(1);
}
.icon {
transform: scale(0);
}
}
}
+14 -25
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@@ -1,13 +1,14 @@
import React, { CSSProperties, FC } from 'react';
export const Info: FC<{ style?: CSSProperties }> = ({ style }) => {
import React, { CSSProperties, FC, useState } from 'react';
import style from './Info.module.scss';
import classNames from 'classnames';
export const Info: FC = () => {
const [open, setOpen] = useState(false);
return (
<div style={style}>
<p>
<span id="busuanzi_container_site_pv">
访<span id="busuanzi_value_site_pv"></span>
</span>
</p>
<div
onClick={() => !open && setOpen(true)}
className={classNames(style.info, open && style.open)}
>
<div className={style.icon}>i</div>
<p>
bgm素材
<a
@@ -17,22 +18,6 @@ export const Info: FC<{ style?: CSSProperties }> = ({ style }) => {
>
DISCO
</a>
<a
href="https://music.163.com/#/song?id=135022"
target="_blank"
rel="noreferrer"
>
</a>
<a
href="https://y.qq.com/n/ryqq/songDetail/0020Nusb3QJGn9"
target="_blank"
rel="noreferrer"
>
</a>
</p>
<p>
@@ -44,6 +29,10 @@ export const Info: FC<{ style?: CSSProperties }> = ({ style }) => {
3 Tiles
</a>
</p>
<p></p>
<div className={style.close} onClick={() => setOpen(false)}>
X
</div>
</div>
);
};
-143
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@@ -1,143 +0,0 @@
.loading {
height: 100vh;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
gap: 32px;
}
@mixin position-top {
left: 0;
top: 0;
height: 50%;
width: 100%;
}
@mixin position-right-top {
left: 50%;
top: 0;
height: 50%;
width: 50%;
}
@mixin position-right {
left: 50%;
top: 0;
height: 100%;
width: 50%;
}
@mixin position-right-bottom {
left: 50%;
top: 50%;
height: 50%;
width: 50%;
}
@mixin position-bottom {
left: 0;
top: 50%;
height: 50%;
width: 100%;
}
@mixin position-left-bottom {
left: 0;
top: 50%;
height: 50%;
width: 50%;
}
@mixin position-left {
left: 0;
top: 0;
height: 100%;
width: 50%;
}
@mixin position-left-top {
left: 0;
top: 0;
height: 50%;
width: 50%;
}
@keyframes move {
0% {
@include position-left-top;
}
12.5% {
@include position-top;
}
25% {
@include position-right-top;
}
37.5% {
@include position-right;
}
50% {
@include position-right-bottom;
}
62.5% {
@include position-bottom;
}
75% {
@include position-left-bottom;
}
87.5% {
@include position-left;
}
}
.block {
position: absolute;
transition: 0.5s;
border-radius: 12px;
@include position-left-top;
&Container {
width: 64px;
height: 64px;
position: relative;
}
&1 {
background-color: #646cff88;
animation: move 1s infinite ease-in-out;
&.error {
animation-play-state: paused;
transform: rotate(75deg) translateX(30px);
}
}
&2 {
background-color: #646cff66;
animation: move 1s infinite ease-in-out;
animation-delay: 0.375s;
&.error {
animation-play-state: paused;
transform: rotate(175deg) translateX(10px);
}
}
&3 {
background-color: #646cff44;
animation: move 1s infinite ease-in-out;
animation-delay: 0.75s;
&.error {
animation-play-state: paused;
transform: rotate(225deg) translateX(20px);
}
}
}
-29
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@@ -1,29 +0,0 @@
import React, { FC } from 'react';
import style from './Loading.module.scss';
import classNames from 'classnames';
export const Loading: FC<{ error: string }> = ({ error }) => {
return (
<div className={style.loading}>
<div className={style.blockContainer}>
{[1, 2, 3].map((num) => (
<div
key={num}
className={classNames(
style.block,
style[`block${num}`],
error && style.error
)}
/>
))}
</div>
{error ? (
<span>
{error}<a href="/"></a>
</span>
) : (
<span>...</span>
)}
</div>
);
};
+137
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@@ -0,0 +1,137 @@
@keyframes gradient {
0% {
background-position: 0 50%;
}
50% {
background-position: 100% 50%;
}
100% {
background-position: 0 50%;
}
}
.info {
position: fixed;
right: 8px;
top: 8px;
padding: 4px;
width: 36px;
height: 36px;
border-radius: 18px;
animation: gradient 4s ease infinite;
background-image: linear-gradient(
-45deg,
#ee775288,
#e73c7e88,
#23a6d588,
#23d5ab88
);
background-size: 400% 400%;
background-position: 0 0;
box-sizing: border-box;
transition: 0.4s;
backdrop-filter: blur(8px);
z-index: 9;
overflow: hidden;
color: white;
* {
transition: 0.6s;
}
a {
text-decoration: underline;
color: white;
font-weight: 900;
}
.close {
position: absolute;
border-radius: 8px;
background-color: rgb(0 0 0/20%);
width: 36px;
height: 36px;
right: 0;
top: 0;
line-height: 36px;
text-align: center;
transform: scale(0);
color: white;
cursor: pointer;
user-select: none;
}
.github {
&Icon {
position: absolute;
right: 6px;
top: 6px;
cursor: pointer;
}
&Link {
position: absolute;
right: -196px;
top: 26px;
}
}
.bilibili {
&Icon {
position: absolute;
right: -100px;
top: 10px;
}
&Link {
position: absolute;
right: -196px;
top: 16px;
}
}
&.open {
height: 100px;
border-radius: 8px;
@media screen and (max-width: 500px) {
width: calc(100% - 16px);
}
@media screen and (min-width: 501px) {
width: 500px;
}
.close {
transform: scale(1);
}
.github {
&Icon {
right: calc(100% - 70px);
top: 18px;
width: 36px;
height: 36px;
}
&Link {
right: calc(100% - 200px);
top: 26px;
}
}
.bilibili {
&Icon {
height: 36px;
right: 26px;
top: 50px;
}
&Link {
right: 110px;
top: 58px;
}
}
}
}
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.container {
position: fixed;
right: 8px;
bottom: 8px;
transition: 0.3s;
color: white;
backdrop-filter: blur(8px);
box-sizing: border-box;
cursor: pointer;
user-select: none;
line-height: 52px;
width: 52px;
height: 52px;
overflow: visible;
.square {
width: 52px;
height: 52px;
border-radius: 8px;
background: rgb(0 0 0/ 40%);
position: absolute;
right: 0;
top: 0;
transition: 0.3s;
overflow: hidden;
img {
width: 100%;
height: 100%;
object-fit: contain;
}
}
&.open {
.diy {
width: 80px;
font-weight: 900;
font-size: 18px;
background-image: linear-gradient(
-45deg,
#ee7752,
#e73c7e,
#23a6d5,
#23d5ab
);
}
}
}
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import React, { FC, useState } from 'react';
import style from './ThemeChanger.module.scss';
import classNames from 'classnames';
import { fishermanTheme } from '../themes/fisherman';
import { jinlunTheme } from '../themes/jinlun';
import { ikunTheme } from '../themes/ikun';
import { pddTheme } from '../themes/pdd';
import { getDefaultTheme } from '../themes/default';
import { Theme } from '../themes/interface';
const BuiltinThemes = [
getDefaultTheme(),
fishermanTheme,
jinlunTheme,
ikunTheme,
pddTheme,
];
export const ThemeChanger: FC<{
changeTheme: (theme: Theme<any>) => void;
onDiyClick: () => void;
}> = ({ changeTheme, onDiyClick }) => {
const [open, setOpen] = useState(false);
return (
<div className={classNames(style.container, open && style.open)}>
{BuiltinThemes.map((theme, idx) => (
<div
className={classNames(style.square)}
key={theme.title}
style={{
opacity: open ? 1 : 0.3,
transform: open
? `translateY(-${110 * (idx + 1)}%)`
: '',
}}
onClick={() => {
setOpen(false);
changeTheme(theme);
}}
>
{typeof theme.icons[0].content === 'string' ? (
theme.icons[0].content.startsWith('http') ? (
/*图片外链*/
<img src={theme.icons[0].content} alt="" />
) : (
/*字符表情*/
<i>{theme.icons[0].content}</i>
)
) : (
/*ReactNode*/
theme.icons[0].content
)}
</div>
))}
<div
className={classNames(style.square, style.diy)}
onClick={() => {
setOpen(false);
onDiyClick();
}}
style={{
opacity: open ? 1 : 0.3,
transform: open ? `translateY(-${110 * 6}%)` : '',
}}
>
DIY!
</div>
<div
onClick={() => setOpen(!open)}
className={classNames(style.square)}
>
{open ? '收起' : '更多'}
</div>
</div>
);
};
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@keyframes jump {
0% {
transform: translateY(0);
}
10% {
transform: translateY(-50%);
}
20% {
transform: translateY(0);
}
100% {
transform: translateY(0);
}
}
@keyframes scale {
0% {
transform: scale(1);
}
100% {
transform: scale(1.05);
}
}
.title {
margin: 0;
line-height: 1.15;
font-size: 2rem;
padding-top: 1rem;
animation: scale 0.27s infinite alternate;
z-index: 1;
* {
transition: 0.3s;
}
.item {
display: inline-block;
animation-name: jump;
animation-iteration-count: infinite;
animation-duration: 3s;
animation-play-state: running;
text-shadow: 4px 6px 2px rgb(0 0 0 / 20%);
}
}
.title,
.description {
text-align: center;
}
.description {
margin: 0;
line-height: 1.5;
font-size: 1rem;
font-weight: 400;
padding-top: 0.5rem;
}
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import React, { FC } from 'react';
import style from './Title.module.scss';
export const Title: FC<{ title: string; desc?: string }> = ({
title,
desc,
}) => {
return (
<>
<h1 className={style.title}>
{[...title].map((str, i) => (
<span
className={style.item}
style={{ animationDelay: i / 10 + 's' }}
key={`${i}`}
>
{str}
</span>
))}
</h1>
{desc && <h2 className={style.description}>{desc}</h2>}
</>
);
};