feat: 关卡和基础操作

This commit is contained in:
streakingman 2022-09-16 02:16:31 +08:00
parent 39683b0f2c
commit 8ac0bfc592
10 changed files with 445 additions and 75 deletions

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/**
* stylelint config
* @ref https://stylelint.io/
* @desc generated at 9/15/2022, 12:51:58 PM by streakingman-cli@1.9.2
*/
* stylelint config
* @ref https://stylelint.io/
* @desc generated at 9/15/2022, 12:51:58 PM by streakingman-cli@1.9.2
*/
module.exports = {
"extends": [
"stylelint-config-standard-scss",
"stylelint-config-prettier-scss"
]
}
extends: [
'stylelint-config-standard-scss',
'stylelint-config-prettier-scss',
],
};

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<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Vite + React + TS</title>
<title>有解的羊了个羊</title>
</head>
<body>
<div id="root"></div>

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public/github.svg Normal file
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<svg height="32" aria-hidden="true" viewBox="0 0 16 16" version="1.1" width="32" data-view-component="true"
class="octicon octicon-mark-github v-align-middle">
<path fill-rule="evenodd"
d="M8 0C3.58 0 0 3.58 0 8c0 3.54 2.29 6.53 5.47 7.59.4.07.55-.17.55-.38 0-.19-.01-.82-.01-1.49-2.01.37-2.53-.49-2.69-.94-.09-.23-.48-.94-.82-1.13-.28-.15-.68-.52-.01-.53.63-.01 1.08.58 1.23.82.72 1.21 1.87.87 2.33.66.07-.52.28-.87.51-1.07-1.78-.2-3.64-.89-3.64-3.95 0-.87.31-1.59.82-2.15-.08-.2-.36-1.02.08-2.12 0 0 .67-.21 2.2.82.64-.18 1.32-.27 2-.27.68 0 1.36.09 2 .27 1.53-1.04 2.2-.82 2.2-.82.44 1.1.16 1.92.08 2.12.51.56.82 1.27.82 2.15 0 3.07-1.87 3.75-3.65 3.95.29.25.54.73.54 1.48 0 1.07-.01 1.93-.01 2.2 0 .21.15.46.55.38A8.013 8.013 0 0016 8c0-4.42-3.58-8-8-8z" />
</svg>

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<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="31.88" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 257"><defs><linearGradient id="IconifyId1813088fe1fbc01fb466" x1="-.828%" x2="57.636%" y1="7.652%" y2="78.411%"><stop offset="0%" stop-color="#41D1FF"></stop><stop offset="100%" stop-color="#BD34FE"></stop></linearGradient><linearGradient id="IconifyId1813088fe1fbc01fb467" x1="43.376%" x2="50.316%" y1="2.242%" y2="89.03%"><stop offset="0%" stop-color="#FFEA83"></stop><stop offset="8.333%" stop-color="#FFDD35"></stop><stop offset="100%" stop-color="#FFA800"></stop></linearGradient></defs><path fill="url(#IconifyId1813088fe1fbc01fb466)" d="M255.153 37.938L134.897 252.976c-2.483 4.44-8.862 4.466-11.382.048L.875 37.958c-2.746-4.814 1.371-10.646 6.827-9.67l120.385 21.517a6.537 6.537 0 0 0 2.322-.004l117.867-21.483c5.438-.991 9.574 4.796 6.877 9.62Z"></path><path fill="url(#IconifyId1813088fe1fbc01fb467)" d="M185.432.063L96.44 17.501a3.268 3.268 0 0 0-2.634 3.014l-5.474 92.456a3.268 3.268 0 0 0 3.997 3.378l24.777-5.718c2.318-.535 4.413 1.507 3.936 3.838l-7.361 36.047c-.495 2.426 1.782 4.5 4.151 3.78l15.304-4.649c2.372-.72 4.652 1.36 4.15 3.788l-11.698 56.621c-.732 3.542 3.979 5.473 5.943 2.437l1.313-2.028l72.516-144.72c1.215-2.423-.88-5.186-3.54-4.672l-25.505 4.922c-2.396.462-4.435-1.77-3.759-4.114l16.646-57.705c.677-2.35-1.37-4.583-3.769-4.113Z"></path></svg>

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#root {
max-width: 1280px;
margin: 0 auto;
padding: 2rem;
text-align: center;
width: 100%;
}
.logo {
height: 6em;
padding: 1.5em;
will-change: filter;
.app {
width: 100%;
max-width: 768px;
margin: 0 auto;
}
.logo:hover {
filter: drop-shadow(0 0 2em #646cffaa);
.scene-container {
width: 100%;
padding-bottom: 100%;
position: relative;
}
.logo.react:hover {
filter: drop-shadow(0 0 2em #61dafbaa);
.scene-inner {
position: absolute;
left: 0;
right: 0;
bottom: 0;
top: 0;
overflow: visible;
font-size: 30px;
}
@keyframes logo-spin {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
.symbol {
width: 12.5%;
padding-bottom: 12.5%;
position: absolute;
transition: 0.3s;
left: 0;
top: 0;
}
@media (prefers-reduced-motion: no-preference) {
a:nth-of-type(2) .logo {
animation: logo-spin infinite 20s linear;
}
.symbol-inner {
position: absolute;
left: 0;
right: 0;
bottom: 0;
top: 0;
display: flex;
justify-content: center;
align-items: center;
border-radius: 8px;
border: 2px solid #444;
background-color: #eee;
}
.card {
padding: 2em;
.queue-container {
border-radius: 8px;
width: 100%;
padding-bottom: 15%;
border: 2px solid gray;
margin-bottom: 16px;
}
.read-the-docs {
color: #888;
.flex-container {
display: flex;
gap: 8px;
}
.flex-center {
justify-content: center;
align-items: center;
}
.flex-grow {
flex-grow: 1;
}
.flex-between {
justify-content: space-between;
align-items: center;
}
.modal {
position: fixed;
width: 100vw;
height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
backdrop-filter: blur(10px);
background-color: rgb(0 0 0 / 10%);
top: 0;
left: 0;
}

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import React, { useState } from 'react';
import reactLogo from './assets/react.svg';
import React, { FC, MouseEventHandler, useEffect, useState } from 'react';
import './App.css';
import { GithubIcon } from './GithubIcon';
import { randomString } from './utils';
function App() {
const [count, setCount] = useState(0);
const icons = [`🎨`, `🌈`, `⚙️`, `💻`, `📚`, `🐯`, `🐤`, `🐼`, `🐏`, `🍀`];
return (
<div className="App">
<div>
<a href="https://vitejs.dev" target="_blank" rel="noreferrer">
<img src="/vite.svg" className="logo" alt="Vite logo" />
</a>
<a href="https://reactjs.org" target="_blank" rel="noreferrer">
<img
src={reactLogo}
className="logo react"
alt="React logo"
/>
</a>
</div>
<h1>Vite + React</h1>
<div className="card">
<button onClick={() => setCount((count) => count + 1)}>
count is {count}
</button>
<p>
Edit <code>src/App.tsx</code> and save to test HMR
</p>
</div>
<p className="read-the-docs">
Click on the Vite and React logos to learn more
</p>
</div>
);
interface MySymbol {
id: string;
status: number; // 0->1->2
isCover: boolean;
x: number;
y: number;
icon: string;
}
type Scene = MySymbol[];
// 8*8网格 5级别level 4*4->8*8
const makeScene: (level: number) => Scene = (level) => {
const curLevel = Math.min(5, level);
const iconPool = icons.slice(0, 2 * curLevel);
const offsetPool = [0, 25, -25, 50, -50].slice(0, 1 + curLevel);
const scene: Scene = [];
const range = [
[2, 6],
[1, 6],
[1, 7],
[0, 7],
[0, 8],
][curLevel - 1];
const randomSet = (icon: string) => {
const offset =
offsetPool[Math.floor(offsetPool.length * Math.random())];
const row =
range[0] + Math.floor((range[1] - range[0]) * Math.random());
const column =
range[0] + Math.floor((range[1] - range[0]) * Math.random());
scene.push({
isCover: false,
x: column * 100 + offset,
y: row * 100 + offset,
icon,
id: randomString(4),
status: 0,
});
};
for (const icon of iconPool) {
for (let i = 0; i < 6; i++) {
randomSet(icon);
}
}
return scene;
};
// 洗牌
const washScene: (level: number, scene: Scene) => Scene = (level, scene) => {
const updateScene = scene.slice().sort(() => Math.random() - 0.5);
const offsetPool = [0, 25, -25, 50, -50].slice(0, 1 + level);
const range = [
[2, 6],
[1, 6],
[1, 7],
[0, 7],
[0, 8],
][level - 1];
const randomSet = (symbol: MySymbol) => {
const offset =
offsetPool[Math.floor(offsetPool.length * Math.random())];
const row =
range[0] + Math.floor((range[1] - range[0]) * Math.random());
const column =
range[0] + Math.floor((range[1] - range[0]) * Math.random());
symbol.x = column * 100 + offset;
symbol.y = row * 100 + offset;
symbol.isCover = false;
};
for (const symbol of updateScene) {
if (symbol.status !== 0) continue;
randomSet(symbol);
}
return updateScene;
};
interface SymbolProps extends MySymbol {
onClick: MouseEventHandler;
}
const Symbol: FC<SymbolProps> = ({ x, y, icon, isCover, status, onClick }) => {
return (
<div
className="symbol"
style={{
transform: `translateX(${x}%) translateY(${y}%)`,
}}
onClick={onClick}
>
<div
className="symbol-inner"
style={{ backgroundColor: isCover ? 'gray' : 'white' }}
>
<i>{icon}</i>
</div>
</div>
);
};
const App: FC = () => {
const [scene, setScene] = useState<Scene>(makeScene(1));
const [level, setLevel] = useState<number>(1);
const [queue, setQueue] = useState<MySymbol[]>([]);
const [sortedQueue, setSortedQueue] = useState<
Record<MySymbol['id'], number>
>({});
const [finished, setFinished] = useState<boolean>(false);
const [tipText, setTipText] = useState<string>('');
// 队列区排序
useEffect(() => {
console.log('fuck');
const cache: Record<string, MySymbol[]> = {};
for (const symbol of queue) {
if (cache[symbol.icon]) {
cache[symbol.icon].push(symbol);
} else {
cache[symbol.icon] = [symbol];
}
}
const temp = [];
for (const symbols of Object.values(cache)) {
temp.push(...symbols);
}
const updateSortedQueue: typeof sortedQueue = {};
let x = 50;
for (const symbol of temp) {
updateSortedQueue[symbol.id] = x;
x += 100;
}
setSortedQueue(updateSortedQueue);
}, [queue]);
const test = () => {
const level = Math.ceil(5 * Math.random());
setLevel(level);
checkCover(makeScene(level));
};
// 初始化覆盖状态
useEffect(() => {
checkCover(scene);
}, []);
// 向后检查覆盖
const checkCover = (scene: Scene) => {
const updateScene = scene.slice();
for (let i = 0; i < updateScene.length; i++) {
// 当前item对角坐标
const cur = updateScene[i];
cur.isCover = false;
if (cur.status !== 0) continue;
const { x: x1, y: y1 } = cur;
const x2 = x1 + 100,
y2 = y1 + 100;
for (let j = i + 1; j < updateScene.length; j++) {
const compare = updateScene[j];
if (compare.status !== 0) continue;
// 两区域有交集视为选中
// 两区域不重叠情况取反即为交集
const { x, y } = compare;
if (!(y + 100 <= y1 || y >= y2 || x + 100 <= x1 || x >= x2)) {
cur.isCover = true;
break;
}
}
}
setScene(updateScene);
};
// 弹出
const pop = () => {
if (!queue.length) return;
const updateQueue = queue.slice();
const symbol = updateQueue.shift();
if (!symbol) return;
const find = scene.find((s) => s.id === symbol.id);
if (find) {
setQueue(updateQueue);
find.status = 0;
find.x = 100 * Math.floor(8 * Math.random());
find.y = 700;
checkCover(scene);
}
};
// 撤销
const undo = () => {
if (!queue.length) return;
const updateQueue = queue.slice();
const symbol = updateQueue.pop();
if (!symbol) return;
const find = scene.find((s) => s.id === symbol.id);
if (find) {
setQueue(updateQueue);
find.status = 0;
checkCover(scene);
}
};
// 洗牌
const wash = () => {
checkCover(washScene(level, scene));
};
// 重开
const restart = () => {
setFinished(false);
setLevel(1);
setQueue([]);
checkCover(makeScene(1));
};
// 点击item
const clickSymbol = (idx: number) => {
if (finished) return;
const updateScene = scene.slice();
const symbol = updateScene[idx];
if (symbol.isCover || symbol.status !== 0) return;
symbol.status++;
let updateQueue = queue.slice();
const filterSame = updateQueue.filter((sb) => sb.icon === symbol.icon);
if (filterSame.length === 2) {
// 三连了
symbol.status++;
updateQueue = updateQueue.filter((sb) => sb.icon !== symbol.icon);
for (const sb of filterSame) {
const find = updateScene.find((i) => i.id === sb.id);
if (find) find.status++;
}
} else {
updateQueue.push(symbol);
}
// 输了
if (updateQueue.length === 7) {
setTipText('失败了');
setFinished(true);
}
if (!updateScene.find((s) => s.status !== 2)) {
// 胜利
if (level === 5) {
setTipText('完成挑战');
setFinished(true);
return;
}
// 升级
setLevel(level + 1);
setQueue([]);
checkCover(makeScene(level + 1));
} else {
setQueue(updateQueue);
checkCover(updateScene);
}
};
return (
<>
<h2>
(DEMO) <GithubIcon />
</h2>
<h3>Level: {level} </h3>
<div className="app">
<div className="scene-container">
<div className="scene-inner">
{scene.map((item, idx) => (
<Symbol
key={item.id}
{...item}
x={
item.status === 0
? item.x
: item.status === 1
? sortedQueue[item.id]
: -1000
}
y={item.status === 0 ? item.y : 815}
onClick={() => clickSymbol(idx)}
/>
))}
</div>
</div>
</div>
<div className="queue-container flex-container flex-center" />
<div className="flex-container flex-between">
<button className="flex-grow" onClick={pop}>
</button>
<button className="flex-grow" onClick={undo}>
</button>
<button className="flex-grow" onClick={wash}>
</button>
{/*<button onClick={test}>测试</button>*/}
</div>
{finished && (
<div className="modal">
<h1>{tipText}</h1>
<button onClick={restart}></button>
</div>
)}
</>
);
};
export default App;

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src/GithubIcon.tsx Normal file
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import React, { FC } from 'react';
export const GithubIcon: FC = () => {
return (
<svg
height="24"
aria-hidden="true"
viewBox="0 0 16 16"
version="1.1"
width="24"
data-view-component="true"
className="octicon octicon-mark-github v-align-middle"
>
<path
fillRule="evenodd"
d="M8 0C3.58 0 0 3.58 0 8c0 3.54 2.29 6.53 5.47 7.59.4.07.55-.17.55-.38 0-.19-.01-.82-.01-1.49-2.01.37-2.53-.49-2.69-.94-.09-.23-.48-.94-.82-1.13-.28-.15-.68-.52-.01-.53.63-.01 1.08.58 1.23.82.72 1.21 1.87.87 2.33.66.07-.52.28-.87.51-1.07-1.78-.2-3.64-.89-3.64-3.95 0-.87.31-1.59.82-2.15-.08-.2-.36-1.02.08-2.12 0 0 .67-.21 2.2.82.64-.18 1.32-.27 2-.27.68 0 1.36.09 2 .27 1.53-1.04 2.2-.82 2.2-.82.44 1.1.16 1.92.08 2.12.51.56.82 1.27.82 2.15 0 3.07-1.87 3.75-3.65 3.95.29.25.54.73.54 1.48 0 1.07-.01 1.93-.01 2.2 0 .21.15.46.55.38A8.013 8.013 0 0016 8c0-4.42-3.58-8-8-8z"
/>
</svg>
);
};

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@ -25,10 +25,7 @@ a:hover {
body {
margin: 0;
display: flex;
place-items: center;
min-width: 320px;
min-height: 100vh;
padding: 0 32px;
}
h1 {

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src/utils.ts Normal file
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export const randomString: (len: number) => string = (len) => {
const pool = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ';
let res = '';
while (len >= 0) {
res += pool[Math.floor(pool.length * Math.random())];
len--;
}
return res;
};