solvable-sheep-game/src/App.tsx
2022-09-16 02:57:19 +08:00

334 lines
9.5 KiB
TypeScript

import React, { FC, MouseEventHandler, useEffect, useState } from 'react';
import './App.css';
import { GithubIcon } from './GithubIcon';
import { randomString } from './utils';
const icons = [`🎨`, `🌈`, `⚙️`, `💻`, `📚`, `🐯`, `🐤`, `🐼`, `🐏`, `🍀`];
interface MySymbol {
id: string;
status: number; // 0->1->2
isCover: boolean;
x: number;
y: number;
icon: string;
}
type Scene = MySymbol[];
// 8*8网格 5级别level 4*4->8*8
const makeScene: (level: number) => Scene = (level) => {
const curLevel = Math.min(5, level);
const iconPool = icons.slice(0, 2 * curLevel);
const offsetPool = [0, 25, -25, 50, -50].slice(0, 1 + curLevel);
const scene: Scene = [];
const range = [
[2, 6],
[1, 6],
[1, 7],
[0, 7],
[0, 8],
][curLevel - 1];
const randomSet = (icon: string) => {
const offset =
offsetPool[Math.floor(offsetPool.length * Math.random())];
const row =
range[0] + Math.floor((range[1] - range[0]) * Math.random());
const column =
range[0] + Math.floor((range[1] - range[0]) * Math.random());
scene.push({
isCover: false,
x: column * 100 + offset,
y: row * 100 + offset,
icon,
id: randomString(4),
status: 0,
});
};
for (const icon of iconPool) {
for (let i = 0; i < 6; i++) {
randomSet(icon);
}
}
return scene;
};
// 洗牌
const washScene: (level: number, scene: Scene) => Scene = (level, scene) => {
const updateScene = scene.slice().sort(() => Math.random() - 0.5);
const offsetPool = [0, 25, -25, 50, -50].slice(0, 1 + level);
const range = [
[2, 6],
[1, 6],
[1, 7],
[0, 7],
[0, 8],
][level - 1];
const randomSet = (symbol: MySymbol) => {
const offset =
offsetPool[Math.floor(offsetPool.length * Math.random())];
const row =
range[0] + Math.floor((range[1] - range[0]) * Math.random());
const column =
range[0] + Math.floor((range[1] - range[0]) * Math.random());
symbol.x = column * 100 + offset;
symbol.y = row * 100 + offset;
symbol.isCover = false;
};
for (const symbol of updateScene) {
if (symbol.status !== 0) continue;
randomSet(symbol);
}
return updateScene;
};
interface SymbolProps extends MySymbol {
onClick: MouseEventHandler;
}
const Symbol: FC<SymbolProps> = ({ x, y, icon, isCover, status, onClick }) => {
return (
<div
className="symbol"
style={{
transform: `translateX(${x}%) translateY(${y}%)`,
}}
onClick={onClick}
>
<div
className="symbol-inner"
style={{ backgroundColor: isCover ? '#999' : 'white' }}
>
<i>{icon}</i>
</div>
</div>
);
};
const App: FC = () => {
const [scene, setScene] = useState<Scene>(makeScene(1));
const [level, setLevel] = useState<number>(1);
const [queue, setQueue] = useState<MySymbol[]>([]);
const [sortedQueue, setSortedQueue] = useState<
Record<MySymbol['id'], number>
>({});
const [finished, setFinished] = useState<boolean>(false);
const [tipText, setTipText] = useState<string>('');
// 队列区排序
useEffect(() => {
console.log('fuck');
const cache: Record<string, MySymbol[]> = {};
for (const symbol of queue) {
if (cache[symbol.icon]) {
cache[symbol.icon].push(symbol);
} else {
cache[symbol.icon] = [symbol];
}
}
const temp = [];
for (const symbols of Object.values(cache)) {
temp.push(...symbols);
}
const updateSortedQueue: typeof sortedQueue = {};
let x = 50;
for (const symbol of temp) {
updateSortedQueue[symbol.id] = x;
x += 100;
}
setSortedQueue(updateSortedQueue);
}, [queue]);
const test = () => {
const level = Math.ceil(5 * Math.random());
setLevel(level);
checkCover(makeScene(level));
};
// 初始化覆盖状态
useEffect(() => {
checkCover(scene);
}, []);
// 向后检查覆盖
const checkCover = (scene: Scene) => {
const updateScene = scene.slice();
for (let i = 0; i < updateScene.length; i++) {
// 当前item对角坐标
const cur = updateScene[i];
cur.isCover = false;
if (cur.status !== 0) continue;
const { x: x1, y: y1 } = cur;
const x2 = x1 + 100,
y2 = y1 + 100;
for (let j = i + 1; j < updateScene.length; j++) {
const compare = updateScene[j];
if (compare.status !== 0) continue;
// 两区域有交集视为选中
// 两区域不重叠情况取反即为交集
const { x, y } = compare;
if (!(y + 100 <= y1 || y >= y2 || x + 100 <= x1 || x >= x2)) {
cur.isCover = true;
break;
}
}
}
setScene(updateScene);
};
// 弹出
const pop = () => {
if (!queue.length) return;
const updateQueue = queue.slice();
const symbol = updateQueue.shift();
if (!symbol) return;
const find = scene.find((s) => s.id === symbol.id);
if (find) {
setQueue(updateQueue);
find.status = 0;
find.x = 100 * Math.floor(8 * Math.random());
find.y = 700;
checkCover(scene);
}
};
// 撤销
const undo = () => {
if (!queue.length) return;
const updateQueue = queue.slice();
const symbol = updateQueue.pop();
if (!symbol) return;
const find = scene.find((s) => s.id === symbol.id);
if (find) {
setQueue(updateQueue);
find.status = 0;
checkCover(scene);
}
};
// 洗牌
const wash = () => {
checkCover(washScene(level, scene));
};
// 重开
const restart = () => {
setFinished(false);
setLevel(1);
setQueue([]);
checkCover(makeScene(1));
};
// 点击item
const clickSymbol = (idx: number) => {
if (finished) return;
const updateScene = scene.slice();
const symbol = updateScene[idx];
if (symbol.isCover || symbol.status !== 0) return;
symbol.status++;
let updateQueue = queue.slice();
const filterSame = updateQueue.filter((sb) => sb.icon === symbol.icon);
if (filterSame.length === 2) {
// 三连了
symbol.status++;
updateQueue = updateQueue.filter((sb) => sb.icon !== symbol.icon);
for (const sb of filterSame) {
const find = updateScene.find((i) => i.id === sb.id);
if (find) find.status++;
}
} else {
updateQueue.push(symbol);
}
// 输了
if (updateQueue.length === 7) {
setTipText('失败了');
setFinished(true);
}
if (!updateScene.find((s) => s.status !== 2)) {
// 胜利
if (level === 5) {
setTipText('完成挑战');
setFinished(true);
return;
}
// 升级
setLevel(level + 1);
setQueue([]);
checkCover(makeScene(level + 1));
} else {
setQueue(updateQueue);
checkCover(updateScene);
}
};
return (
<>
<h2>
(DEMO) <GithubIcon />
</h2>
<h3>Level: {level} </h3>
<div className="app">
<div className="scene-container">
<div className="scene-inner">
{scene.map((item, idx) => (
<Symbol
key={item.id}
{...item}
x={
item.status === 0
? item.x
: item.status === 1
? sortedQueue[item.id]
: -2000
}
y={item.status === 0 ? item.y : 815}
onClick={() => clickSymbol(idx)}
/>
))}
</div>
</div>
</div>
<div className="queue-container flex-container flex-center" />
<div className="flex-container flex-between">
<button className="flex-grow" onClick={pop}>
</button>
<button className="flex-grow" onClick={undo}>
</button>
<button className="flex-grow" onClick={wash}>
</button>
{/*<button onClick={test}>测试</button>*/}
</div>
{finished && (
<div className="modal">
<h1>{tipText}</h1>
<button onClick={restart}></button>
</div>
)}
</>
);
};
export default App;