DKWechatHelper/dkhelper/dkhelperDylib/QGVAPlayer/class/Views/Metal/QGHWDMetalRenderer.h
DKJone 888af8954e [v1.0.7](https://github.com/DKWechatHelper/DKWechatHelper/releases/tag/1.0.7) / 2021-01-29
what's new
* 动态启动图
* 动态聊天背景
* 支持8.0.1
* 更新越狱包8.0.1
* 更新已注入助手的8.0.1未签名包
* 更新越狱源安装包
2021-01-29 16:35:34 +08:00

55 lines
1.9 KiB
Objective-C

// QGHWDMetalRenderer.h
// Tencent is pleased to support the open source community by making vap available.
//
// Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the MIT License (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of the License at
//
// http://opensource.org/licenses/MIT
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
// either express or implied. See the License for the specific language governing permissions and
// limitations under the License.
#import <UIKit/UIKit.h>
#import <Metal/Metal.h>
#import "VAPMacros.h"
UIKIT_EXTERN NSString *const kHWDVertexFunctionName;
UIKIT_EXTERN NSString *const kHWDYUVFragmentFunctionName;
extern matrix_float3x3 const kColorConversionMatrix601Default;
extern matrix_float3x3 const kColorConversionMatrix601FullRangeDefault;
extern matrix_float3x3 const kColorConversionMatrix709Default;
extern matrix_float3x3 const kColorConversionMatrix709FullRangeDefault;
extern matrix_float3x3 const kBlurWeightMatrixDefault;
extern id<MTLDevice> kQGHWDMetalRendererDevice;
#if TARGET_OS_SIMULATOR//模拟器
@interface QGHWDMetalRenderer : NSObject
@property (nonatomic, assign) QGHWDTextureBlendMode blendMode;
- (instancetype)initWithMetalLayer:(id)layer blendMode:(QGHWDTextureBlendMode)mode;
- (void)renderPixelBuffer:(CVPixelBufferRef)pixelBuffer metalLayer:(id)layer;
- (void)dispose;
@end
#else
@interface QGHWDMetalRenderer : NSObject
@property (nonatomic, assign) QGHWDTextureBlendMode blendMode;
- (instancetype)initWithMetalLayer:(CAMetalLayer *)layer blendMode:(QGHWDTextureBlendMode)mode;
- (void)renderPixelBuffer:(CVPixelBufferRef)pixelBuffer metalLayer:(CAMetalLayer *)layer;
- (void)dispose;
@end
#endif