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Author SHA1 Message Date
辉鸭蛋
f247361f8a
Merge pull request #1085 from huiyadanli/revert-939-patch-1 2025-11-08 21:23:20 +08:00
辉鸭蛋
23d8d0e58e
Revert "Update LICENSE" 2025-11-08 21:22:37 +08:00
辉鸭蛋
900c3ae101 微信 4.1.0.18、微信 4.1.0.21 2025-08-24 11:35:29 +08:00
辉鸭蛋
71ea119d7a Merge branch 'master' of github.com:huiyadanli/RevokeMsgPatcher 2025-08-15 22:56:38 +08:00
辉鸭蛋
ce878c2058 微信 4.1.0.14 2025-08-15 22:55:19 +08:00
辉鸭蛋
41155b6f0d
2.1 2025-08-10 15:21:20 +08:00
辉鸭蛋
480bc7ad81
Update README.md 2025-08-04 02:06:12 +08:00
辉鸭蛋
34fec631dc
Update build.yml 2025-08-04 01:17:31 +08:00
辉鸭蛋
1c115654bd Merge branch 'master' of github.com:huiyadanli/RevokeMsgPatcher 2025-08-04 01:14:17 +08:00
辉鸭蛋
95a8bf1760 优化提示 2025-08-04 01:13:54 +08:00
辉鸭蛋
e73f66e48c 优化页面样式 2025-08-04 01:11:05 +08:00
辉鸭蛋
2c5f39efa9
Update build.yml 2025-08-04 01:03:13 +08:00
辉鸭蛋
006b4fb9c5 Merge branch 'master' of github.com:huiyadanli/RevokeMsgPatcher 2025-08-04 01:01:21 +08:00
辉鸭蛋
65c1e419e9 QQNT 防撤回使用新的方案 2025-08-04 00:53:43 +08:00
辉鸭蛋
7f971f48c0
Merge pull request #939 from 1411430556/patch-1
Update LICENSE
2025-05-31 15:37:28 +08:00
duolaameng
97c59b8069
Update LICENSE 2025-05-31 15:30:40 +08:00
辉鸭蛋
e6a5918334
Update README.md 2025-04-12 10:16:59 +08:00
辉鸭蛋
aec635dc39 ++ 2025-04-08 00:40:23 +08:00
辉鸭蛋
99953c3d73 微信 4.0.3.22 by https://github.com/zetaloop/BetterWX 2025-04-08 00:39:15 +08:00
辉鸭蛋
90d6e09826 4.0.0.29 2024-11-07 23:51:09 +08:00
辉鸭蛋
10c999952c [v] 2.0 2024-11-07 00:33:06 +08:00
辉鸭蛋
7cbb8939e1 [#] 修复QQNT插件更新前对代理地址没有正确测速的问题 2024-11-07 00:27:14 +08:00
辉鸭蛋
25532df301 Merge branch 'master' of github.com:huiyadanli/RevokeMsgPatcher 2024-11-06 23:57:46 +08:00
辉鸭蛋
39bc37717e [+] 支持 Weixin 4.0 2024-11-06 23:57:27 +08:00
辉鸭蛋
379a01d968
Update appveyor.yml 2024-09-29 02:27:04 +08:00
辉鸭蛋
c5ff08c141
Update build.yml 2024-09-29 02:25:28 +08:00
辉鸭蛋
0f29f67708 update 2024-09-29 02:22:27 +08:00
辉鸭蛋
dcd11987c9 1.9 2024-09-29 01:50:48 +08:00
辉鸭蛋
889fdcfc66 fixed #782 2024-09-29 01:49:51 +08:00
辉鸭蛋
c69677b0bd [v] 1.9 2024-09-29 01:38:42 +08:00
辉鸭蛋
ef1d23d8b5 [+] 添加更新代理 2024-09-29 01:36:54 +08:00
辉鸭蛋
64087e6165 [+] 新的安装器 2024-09-29 00:32:03 +08:00
辉鸭蛋
82b52efaa1 qqnt installer 2024-09-28 22:58:38 +08:00
辉鸭蛋
d462ca41f1 [+] launcher 2024-09-28 11:30:27 +08:00
辉鸭蛋
823638f30c 修复文件判断错误的问题 #732 2024-06-16 00:09:00 +08:00
辉鸭蛋
1b6f827afe
Merge pull request #731 from huiyadanli/feat-qqnt
[#] 修改补丁文件url获取顺序
2024-06-15 18:09:01 +08:00
辉鸭蛋
0b9e969593 [#] 修改补丁文件url获取顺序 2024-06-15 18:08:34 +08:00
辉鸭蛋
193dec8810
Merge pull request #730 from huiyadanli/feat-qqnt
安装 LiteLoaderQQNT 实现 QQNT 的防撤回
2024-06-15 09:22:18 +08:00
辉鸭蛋
344f2f7e75 处理文件不存在但是希望打补丁的情况 2024-06-15 00:37:39 +08:00
辉鸭蛋
8b63257bb4 集成 LiteLoaderQQNT 2024-06-15 00:33:51 +08:00
辉鸭蛋
f734a67586 [+] 集成 https://github.com/xh321/LiteLoaderQQNT-PatcherNFixer 去校验功能 2024-06-14 23:18:46 +08:00
辉鸭蛋
4de179192d [#] 微信 3.9.11.* 多开支持 2024-06-14 22:07:53 +08:00
huiyadanli
10a58c9ed2 [#] update patch version 2024-02-25 12:02:31 +08:00
huiyadanli
852d76ddfd Merge branch 'master' of github.com:huiyadanli/RevokeMsgPatcher 2024-02-25 11:59:03 +08:00
huiyadanli
2da6b60870 [#] 微信 3.9.9.43 带撤回提示 2024-02-25 11:58:49 +08:00
辉鸭蛋
7dda14f142
Merge pull request #667 from Constaline/master
更新补丁数据源地址
2023-12-14 01:06:24 +08:00
あかり
fc5df48743
添加更多补丁数据源 2023-12-13 23:52:31 +08:00
あかり
d865c19c72
更新补丁数据源地址 2023-12-13 23:22:25 +08:00
huiyadanli
4b4ee82738 [v] 1.7 2023-10-24 01:22:22 +08:00
辉鸭蛋
c2cf4593c5
Update build.yml 2023-08-28 13:46:31 +08:00
辉鸭蛋
a997c419b7
Merge pull request #609 from Constaline/master
更新补丁数据源地址
2023-07-16 09:55:20 +08:00
あかり
737a671116
更新补丁数据源地址 2023-07-16 07:16:14 +08:00
huiyadanli
106860a9a6 [#] fix 界面样式 2023-07-12 00:35:20 +08:00
huiyadanli
568b754cfc [#] 修复多开小工具不可用的问题 2023-07-12 00:01:39 +08:00
huiyadanli
b6a415f0d7 [#] 3.9.6.* 多开修复 2023-07-11 23:47:10 +08:00
huiyadanli
b9324eec80 [#] 修改微信3.9.5多开特征 #571 #572 2023-05-13 12:10:25 +08:00
huiyadanli
9b57652af4 [#] 支持微信3.9.5.25 2023-05-02 13:52:59 +08:00
huiyadanli
e3dc309502 [#] GA4 修复无用户计数的问题 2023-04-17 22:41:31 +08:00
辉鸭蛋
c503d8c566
Update README.md 2023-04-10 23:56:14 +08:00
huiyadanli
a210ea81e0 [#] 测试配置还原 2023-04-09 15:31:08 +08:00
huiyadanli
3a2ed08d67 [+] 添加简陋的公告模块
存在高dpi缩放问题未处理
2023-04-09 15:30:28 +08:00
huiyadanli
3407aff012 [#] 升级为GA4 2023-04-09 13:42:29 +08:00
辉鸭蛋
6b63398222
[#] 更新申明 2023-03-30 22:15:44 +08:00
huiyadanli
1328e53ed9 [#] 微信 3.9.2.23 防撤回,特征来自 #543 2023-03-30 21:59:39 +08:00
huiyadanli
7f89885002 [#] 微信 3.9.2 多开 2023-03-26 21:14:03 +08:00
huiyadanli
ba06994c0e [#] 支持微信3.9.0.22 2023-01-15 14:18:26 +08:00
huiyadanli
ab608638ac [#] 微信 3.8.1 多开 2022-12-18 13:33:33 +08:00
辉鸭蛋
92bc857122
Merge pull request #433 from MelodySo/master
QQ轻聊版的按钮点击修复
2022-11-12 21:13:21 +08:00
huiyadanli
10b17e3dde Merge branch 'master' of github.com:huiyadanli/RevokeMsgPatcher 2022-11-12 21:12:20 +08:00
huiyadanli
b745f6b412 [#] 微信 3.8.0.20+ 2022-11-12 20:59:53 +08:00
辉鸭蛋
d2f08dddbb
Merge pull request #448 from Deali-Axy/master
修复一个空指针异常的逻辑错误
2022-10-13 11:19:24 +08:00
DealiAxy
70898fdded 修复一个空指针异常的逻辑错误 2022-10-13 10:36:21 +08:00
huiyadanli
1e44f4d0ff [#] 支持 TIM 3.4.0.22055 2022-09-24 17:47:25 +08:00
MelodySo
548aa8cebb QQ轻聊版的按钮点击修复 2022-09-15 10:54:21 +08:00
huiyadanli
8af1b575c4 [#] 1.5 升级提示 2022-09-03 19:07:00 +08:00
huiyadanli
7f4db7f69e Merge branch 'master' of github.com:huiyadanli/RevokeMsgPatcher 2022-08-20 11:38:48 +08:00
huiyadanli
cd9d97e01b [+] 添加更多的补丁数据源 #392 感谢 @Constaline 2022-08-20 11:38:10 +08:00
huiyadanli
44a1750881 [#] 微信 2.7.6.24 特征 2022-08-20 11:29:48 +08:00
辉鸭蛋
7131bd661b
fixed error download url #396 2022-08-08 18:30:46 +08:00
辉鸭蛋
567f582cec
Update README.md 2022-08-07 11:27:31 +08:00
huiyadanli
5cd92c9bb3 [#] 1.6 url 2022-08-06 20:15:49 +08:00
huiyadanli
80b798cd2b [v] 1.6 2022-08-06 19:57:50 +08:00
huiyadanli
603d8f535d [#] 修复补丁无法在线获取的问题 & 新增提示 2022-08-06 19:54:53 +08:00
huiyadanli
66245b73ff [#] 3.7 开始的特征替换为带防撤回提示的特征 2022-07-16 18:27:15 +08:00
huiyadanli
38b9a8d7cb fixed: #363 #348 2022-06-19 19:27:05 +08:00
huiyadanli
659d769dba [#] 补丁信息更新后刷新界面 2022-06-06 21:28:11 +08:00
huiyadanli
b3f8ec9686 [#] 微信 2.7.0.26+ 又不需要去除校验了 2022-06-01 23:04:30 +08:00
huiyadanli
1dfb998c7a [#] 1.5 fix 2022-05-29 18:58:33 +08:00
huiyadanli
6b172e2a1b [#] 修复切换RadioButton后,安装补丁的启用状态不正常的情况 #346 #344 2022-05-28 18:06:29 +08:00
huiyadanli
0a0834c597 [v] 1.5 2022-05-26 01:49:48 +08:00
huiyadanli
884af830c6 [#] 1.5 2022-05-26 01:43:03 +08:00
huiyadanli
566f469c48 [#] fix patch json 1.4 2022-05-20 22:08:31 +08:00
huiyadanli
74d4b7dda9 [+] 3.7.0.19 2022-05-20 22:04:31 +08:00
huiyadanli
79f5098b02 [#] 修复无文件,版本判断报错 2022-05-19 23:36:03 +08:00
huiyadanli
1b735b5703 [#] 老版本的特殊处理 2022-05-17 22:41:41 +08:00
huiyadanli
c2e608056d [#] 针对老版本微信的兼容代码 2022-05-17 22:36:21 +08:00
huiyadanli
8eb032e339 [+] 无文件修改器对象的时候的提示优化 2022-05-15 13:33:21 +08:00
huiyadanli
016a48eb11 [v] 1.4.fix2 2022-05-15 13:21:12 +08:00
huiyadanli
605bb89b31 [#] 修复版本判断 2022-05-15 13:16:54 +08:00
huiyadanli
b7f0bd7ceb [v] 1.4.fix1 2022-05-15 13:08:06 +08:00
huiyadanli
1af0b53999 [+] 修复1.4版本不兼容3.7以下微信防撤回的问题 2022-05-15 13:03:22 +08:00
huiyadanli
527d53eddc [v] 1.4 2022-05-15 11:18:59 +08:00
辉鸭蛋
03c1c4b310
Merge pull request #331 from huiyadanli/multi-feat-for-wechat-abtest
[+] 去除校验
2022-05-15 11:07:15 +08:00
huiyadanli
d6e9a7bc06 [+] 去除校验 2022-05-15 11:06:30 +08:00
辉鸭蛋
11e348b80a
Merge pull request #330 from huiyadanli/multi-feat-for-wechat-abtest
Multi feat for wechat abtest
2022-05-15 11:01:21 +08:00
huiyadanli
67a209e41f [+] 微信 3.7.0.8 2022-05-14 23:10:45 +08:00
huiyadanli
56787bf95a [+] 加入一些计时日志 2022-04-30 17:04:44 +08:00
huiyadanli
409b377ab5 [#] 减少不必要的文件重复读入,提升软件启动速度 2022-04-30 17:01:58 +08:00
huiyadanli
3cdc1edee3 [+] 支持单个特征的多点替换 2022-04-30 14:35:08 +08:00
huiyadanli
3f7a5714c0 Merge branch 'master' of github.com:huiyadanli/RevokeMsgPatcher 2022-04-30 13:12:23 +08:00
huiyadanli
8f5610e25d [#] 支持 3.6.5.16 2022-04-30 13:11:41 +08:00
辉鸭蛋
00251ff04c
Update new_version.yml 2022-04-22 10:23:01 +08:00
huiyadanli
4a86a6d925 [#] issue template typo 2022-03-26 00:19:59 +08:00
huiyadanli
912fb47813 [#] issue template edit 2022-03-26 00:18:10 +08:00
huiyadanli
ba3bdf8cbe [#] issue template 2022-03-26 00:04:21 +08:00
huiyadanli
8c3c9ef6a6 issue 2022-03-25 23:52:44 +08:00
huiyadanli
08bd4e4144 [#] new url 2022-03-25 22:54:04 +08:00
huiyadanli
0e7054c196 [#] 1.3 补丁地址 2022-03-25 22:51:06 +08:00
huiyadanli
7c5f16d79f [#] 1.3 下载地址 2022-03-25 22:47:10 +08:00
huiyadanli
7965b9053c [v] 1.3 2022-03-25 22:33:38 +08:00
huiyadanli
c83e12f9f7 [+] 修改补丁获取方式,添加补丁版本信息 2022-03-25 22:24:37 +08:00
huiyadanli
37bab09a7d Merge branch 'master' of github.com:huiyadanli/RevokeMsgPatcher 2022-03-25 21:54:28 +08:00
huiyadanli
823f453891 [#] gitee 失效 2022-03-25 21:53:39 +08:00
huiyadanli
c8fd83049d [+] 框架升级为 4.5.2 2022-03-25 21:45:07 +08:00
辉鸭蛋
312375343a
[#] fix action not running 2022-03-17 18:44:14 +08:00
huiyadanli
ab09dbd752 [+] 微信3.6的特征码与3.4一样 2022-03-17 00:58:51 +08:00
huiyadanli
479baad638 [#] 更新下载链接 2022-01-22 23:56:28 +08:00
huiyadanli
3a3e5306e7 [#] 修复微信寻找路径时的 bug #282 2022-01-22 23:48:41 +08:00
huiyadanli
5a54a21391 [#] fix 版本判断问题 2022-01-22 23:25:42 +08:00
huiyadanli
bc56ffdd76 [v] 1.2 update 2022-01-22 23:06:40 +08:00
huiyadanli
e3ba6bd258 [v] 1.2 2022-01-22 22:53:20 +08:00
huiyadanli
d8b9c6526f [#] 微信 3.5.0.33 以及以上版本的特征码 2022-01-17 00:48:11 +08:00
huiyadanli
2a07de0f51 [#] 支持 微信 3.5.0.29 2022-01-14 00:43:24 +08:00
huiyadanli
9a8a206eff [#] 界面改动 #270 2021-12-26 22:43:05 +08:00
huiyadanli
3b929af004 [+] 处理微信 3.5.0.4 路径改变的问题 #253 2021-12-26 22:37:19 +08:00
huiyadanli
c503984745 [#] 3.4.0.7 2021-09-17 23:25:24 +08:00
huiyadanli
afed24f30c [#] 修复 #220 2021-08-21 12:08:22 +08:00
huiyadanli
7321739fa0 [v] 1.1 2021-08-01 17:49:07 +08:00
huiyadanli
c68753e8db [+] 3.35.30+ 特征防撤回
不显示防撤回提示 #204
2021-08-01 17:26:08 +08:00
huiyadanli
59eb392005 [+] 替换特征存在通配符时跳过 2021-08-01 17:22:06 +08:00
huiyadanli
7274dc8009 [+] 支持 3.3.5.25 #202 2021-07-29 23:12:17 +08:00
huiyadanli
6a7c6b352e [+] 支持 3.3.5.15 2021-07-26 19:27:18 +08:00
huiyadanli
8980751144 [+] 1.0 screenshot on win11 2021-07-08 23:30:41 +08:00
huiyadanli
118f13e2b9 [#] revert 2021-06-17 23:32:13 +08:00
huiyadanli
ae0905ae12 [#] package more 2021-06-17 22:00:18 +08:00
huiyadanli
81d345b86c [#] RevokeMsgPatcher.MultiInstance 2021-06-15 23:23:24 +08:00
huiyadanli
6232fe0c2d [+] fixed #179 2021-06-15 23:17:48 +08:00
huiyadanli
4a1c6d645d [#] new version 2021-06-06 21:56:33 +08:00
huiyadanli
caac030272 [v] 1.0 2021-06-06 16:14:31 +08:00
huiyadanli
79ddf40260 [#] test 2021-06-06 15:46:55 +08:00
huiyadanli
247e3f9d96 [-] remove hits 2021-06-06 15:43:25 +08:00
huiyadanli
84397963a7 [v] 1.0 2021-06-06 15:42:21 +08:00
huiyadanli
53fbda1f53 [+] 添加对最新补丁获取异常的跟踪 2021-06-06 15:38:22 +08:00
huiyadanli
06c4ec8c0e [#] 更新本体自带补丁信息 2021-06-05 00:12:05 +08:00
huiyadanli
c23d06eec8 [+] 添加补丁获取状态 2021-05-27 23:32:15 +08:00
huiyadanli
1c713a5ffc [+] Github Action 2021-05-23 13:08:03 +08:00
huiyadanli
d2194ec75b [#] 修改特征码范围 2021-05-06 23:39:11 +08:00
huiyadanli
7bfc9a9a5a [+] QQ 9.4.7 特征码修改 (54 -> 55) 2021-05-06 23:37:37 +08:00
辉鸭蛋
a4e509cdd2
Merge pull request #157 from protosskai/master
增加了对win10高分屏的支持
2021-03-13 18:01:25 +08:00
protosskai
8b8b8ba524 增加了对win10高分屏的支持 2021-03-13 12:44:24 +08:00
huiyadanli
2a220ead5a [+] 微信 3.2.1.34 2021-02-15 16:43:55 +08:00
huiyadanli
33b92d19c8 [#] 延长特征版本 2021-01-26 00:28:32 +08:00
huiyadanli
60a2cde888 Merge branch 'master' of github.com:huiyadanli/RevokeMsgPatcher 2020-12-08 21:19:26 +08:00
huiyadanli
e588f6063c [#] 微信 3.1 新的多开特征尝试 2020-12-08 21:19:14 +08:00
辉鸭蛋
bb01c1f978
Merge pull request #116 from huiyadanli/add-license-1
Create LICENSE
2020-08-10 10:08:25 +08:00
辉鸭蛋
6a10849073
Create LICENSE 2020-08-10 10:08:01 +08:00
huiyadanli
f053dfed46 [#] Latest version 0.9 2020-07-25 13:21:28 +08:00
huiyadanli
f40c25cd93 [+] Screenshot 0.9 2020-07-25 13:19:03 +08:00
huiyadanli
df7fc8a6f8 [#] Copyright © 2019-2020 2020-07-25 12:53:27 +08:00
huiyadanli
5980d9c42c [+] Version 0.9 2020-07-25 12:51:36 +08:00
huiyadanli
410b9172c0 [+] 添加特征码支持版本范围的显示 2020-07-25 12:44:30 +08:00
huiyadanli
2ceda42417 [+] 优化了可选功能的展现形式、UI交互
每次切换应用的时候都会读取dll信息并显示补丁安装情况
2020-07-25 12:13:54 +08:00
huiyadanli
07f52a4bdf [#] Update issue template 2020-07-20 22:20:18 +08:00
huiyadanli
4b9bfbf5ae [+] Issue template 2020-07-20 22:01:16 +08:00
huiyadanli
1004a229fc [#] 添加注意事项 2020-07-19 23:33:43 +08:00
huiyadanli
a8197709f3 [#] QQ 特征码修改版本支持范围拓展到 9.1.6 2020-07-19 23:25:59 +08:00
huiyadanli
5ed38573de [#] 修改当前备份逻辑,相同版本dll只做一次备份!
原因: 可选功能补丁允许在非原版dll上做多次安装补丁操作。
2020-07-19 17:06:32 +08:00
huiyadanli
fed166fa2b Merge branch 'master' of github.com:huiyadanli/RevokeMsgPatcher 2020-07-18 21:02:25 +08:00
huiyadanli
56842e911d [+] 补丁可选功能 2020-07-18 21:02:06 +08:00
huiyadanli
5a99342f61 [-] 去除失效的补丁url 2020-07-18 13:50:39 +08:00
辉鸭蛋
8ee3e85df6
[#] 修改百度云下载地址为 0.7 版本的问题 😂 2020-06-30 10:55:00 +08:00
huiyadanli
85ce61be3b [#] 修复 coding 补丁地址失效的问题 2020-03-29 23:30:41 +08:00
huiyadanli
8fe1543939 [+] 更新 TIM 3 的特征码防撤回支持 2020-03-29 23:26:14 +08:00
huiyadanli
c8b8a5e44b Merge branch 'master' of github.com:huiyadanli/RevokeMsgPatcher 2020-01-11 02:52:33 +08:00
辉鸭蛋
5d75151b8a
[#] 更新 0.8 的下载地址 2020-01-11 02:52:04 +08:00
huiyadanli
34140c30b3 [+] Screenshot 0.8 2020-01-11 02:34:35 +08:00
huiyadanli
2b11135f19 Merge branch 'master' of github.com:huiyadanli/RevokeMsgPatcher 2020-01-11 02:27:16 +08:00
huiyadanli
f80c8a2ae6 [+] 支持微信 2.8.0.112,微信新版本带提示防撤回,修复版本判断逻辑,版本更新至0.8 2020-01-11 02:27:03 +08:00
辉鸭蛋
e05b8990a1
[#] 添加文本 2020-01-09 11:24:26 +08:00
huiyadanli
83c01ae4fc [+] Screenshot 0.7 2020-01-05 03:08:44 +08:00
huiyadanli
e2da674552 [#] Edit artifacts 2020-01-05 02:56:56 +08:00
huiyadanli
7d4a88fe44 [#] Switch to Release 2020-01-05 02:23:32 +08:00
huiyadanli
9e71860c96 [+] Add artifacts 2020-01-05 02:18:46 +08:00
huiyadanli
1ac3506e9b [#] 文档改动 2020-01-05 02:04:52 +08:00
huiyadanli
05191db39e [+] 通用微信多开工具的集成 2020-01-05 01:47:15 +08:00
huiyadanli
349e9bf18e [#] 修复多个补丁地址判断逻辑存在的问题 2020-01-05 01:44:15 +08:00
huiyadanli
c2c77c2a37 [+] Version 0.7 2020-01-05 01:20:57 +08:00
huiyadanli
bd016b855f [+] 添加了菜单的指向,隐藏了高级功能的菜单(暂时不开发) 2020-01-05 01:16:15 +08:00
huiyadanli
b5fb37723f [#] 修改动态获取补丁信息时Label的颜色变化 2020-01-05 00:29:53 +08:00
huiyadanli
4ec2f6b203 [+] 微信 2.8.0.106 2020-01-05 00:14:51 +08:00
huiyadanli
43d5115495 [+] QQ 9.2.3.26592 2020-01-03 00:06:05 +08:00
huiyadanli
21b3f7ed1d [#] 界面微调 2020-01-03 00:03:01 +08:00
huiyadanli
f37c138c1f [-] 删除无用命名空间 2020-01-02 23:53:59 +08:00
huiyadanli
520b7db8f9 [+] 优化特征码撤回逻辑 2020-01-02 23:52:16 +08:00
huiyadanli
8ffb1ab0d3 [#] 1.优化特征码补丁方式的提示 2.还原时文件版本不同的情况下弹出提示 2020-01-01 19:21:28 +08:00
huiyadanli
f448f9cb8e [+] 微信 2.8.0.88 2020-01-01 18:44:14 +08:00
huiyadanli
88f6ae7417 [+] 完成基于特征码的防撤回查找替换功能 2020-01-01 18:32:54 +08:00
huiyadanli
604f84b0f6 [+] 显示当前应用的版本是否被支持 2020-01-01 16:43:56 +08:00
huiyadanli
8630dc83df [+] 添加特征码识别替换的版本范围判定 2020-01-01 15:20:55 +08:00
huiyadanli
000dfa969e [+] 针对微信、QQ特定版本范围的特征码 2019-12-26 01:05:27 +08:00
huiyadanli
818a7e1dbd [+] 通用特征替换的数据结构与查找方法 2019-12-25 01:13:09 +08:00
huiyadanli
fa4b15d7d2 [+] 16进制数据通配符查找 2019-12-24 00:16:06 +08:00
huiyadanli
a363d32e72 [+] 微信 2.7.2.76 2019-12-24 00:11:52 +08:00
huiyadanli
13abab93c3 [+] BoyerMoore算法匹配 2019-12-23 00:47:27 +08:00
huiyadanli
3438a07596 [#] 修改界面,添加提示 2019-12-17 21:57:53 +08:00
辉鸭蛋
e84d5afd52
[#] 忽略临时文件 2019-12-17 19:18:16 +08:00
huiyadanli
a53989a0c3 [+] 添加自动监听微信进程并进行多开的功能 2019-12-17 01:33:00 +08:00
huiyadanli
4dc97cdfdb [+] 清除微信的互斥标记句柄 2019-12-14 21:18:27 +08:00
huiyadanli
336c864cdf [#] 修复版本记录类型有误的问题 2019-12-09 22:17:51 +08:00
huiyadanli
0d9ffc739e [+] QQ 9.2.2.26569 2019-12-09 21:40:08 +08:00
huiyadanli
aed49e4e42 [#] 修改补丁请求方式,使用新的地址和补丁发布机制 2019-12-07 14:38:16 +08:00
huiyadanli
82d9b5eb52 [#] 生成补丁数据到新的位置 2019-12-07 13:19:38 +08:00
huiyadanli
1fa0e3b137 [+] QQ 9.2.1.26546 2019-11-20 23:24:57 +08:00
huiyadanli
9695b91bac [+] QQ 9.2.0.26453、QQ 9.0.4.23786 2019-11-08 22:05:34 +08:00
huiyadanli
84c7f94c2e Merge branch 'master' of github.com:huiyadanli/RevokeMsgPatcher 2019-11-06 22:39:54 +08:00
huiyadanli
573aa8c253 [#] 支持微信 2.7.1.88 2019-11-06 22:39:27 +08:00
辉鸭蛋
1d65dfc718
[#] emoji 替换 2019-11-05 21:52:40 +08:00
辉鸭蛋
890d05cb4c
[#] 修改使用说明 2019-11-05 12:21:25 +08:00
huiyadanli
a78402078b [+] Snapshot 0.6 2019-11-03 17:26:14 +08:00
辉鸭蛋
7f1c39a1f0
[#] 更新下载地址 2019-11-03 17:21:54 +08:00
huiyadanli
c5e28d5094 [+] Version 0.6 2019-11-03 17:11:05 +08:00
huiyadanli
703fbbdbb3 [+] 添加对QQ轻聊版的支持 2019-11-03 17:01:45 +08:00
huiyadanli
a9f41478f6 [+] QQ 9.2.0.26389、QQ 9.1.9.26361 2019-11-03 13:00:57 +08:00
辉鸭蛋
45b5ff6193
[#] 添加原理 2019-10-26 18:39:23 +08:00
huiyadanli
f92ed7a560 [+] qq wiki 2019-10-26 18:06:22 +08:00
huiyadanli
be730d41c3 [+] 2.7.1.85 2019-10-26 12:53:01 +08:00
辉鸭蛋
bf41b432e8
[#] 修改emoji 2019-10-25 18:00:56 +08:00
辉鸭蛋
8fa6c447c4
[#] 修复徽标圆角的问题 2019-10-24 18:55:48 +08:00
辉鸭蛋
cecade96b7
[#] 排版 2019-10-24 18:40:42 +08:00
辉鸭蛋
276d1e9c85
[#] 添加备用下载 2019-10-24 18:19:59 +08:00
辉鸭蛋
9e70cf6209
[#] 链接跳转 2019-10-24 18:08:18 +08:00
辉鸭蛋
07b46d79ba
[#] 精简说明 2019-10-24 17:54:28 +08:00
辉鸭蛋
dddcfc6472
[#] 修改FAQ 2019-10-24 16:34:48 +08:00
辉鸭蛋
8d2ebfc146
[#] 修改加粗字体 2019-10-24 16:19:51 +08:00
辉鸭蛋
f10f40fcc4
[#] Usage & FAQ 2019-10-24 16:18:19 +08:00
huiyadanli
16bfa32e0a [+] 一个通用的微信多开工具 2019-10-22 23:11:53 +08:00
huiyadanli
122c360fce [+] init 2019-10-22 00:43:37 +08:00
huiyadanli
33e16b2dfe [#] 修改界面修改大小时的变化方式 2019-10-22 00:31:09 +08:00
huiyadanli
1cfce7a8ad [+] 9.1.9.26346 2019-10-22 00:22:17 +08:00
huiyadanli
33dbb63659 [+] 文案修改,添加提示,添加更详细的行为追踪 2019-10-22 00:19:33 +08:00
huiyadanli
aa27f8a7b9 [+] QQ 9.1.9.26346 2019-10-21 22:30:11 +08:00
huiyadanli
94066e1dec [+] 2.7.1.82 2019-10-18 01:11:33 +08:00
huiyadanli
10b334b956 [+] wiki image 2019-10-17 00:36:30 +08:00
辉鸭蛋
94c8fb51c4
[+] 功能限制 2019-10-15 17:11:17 +08:00
辉鸭蛋
83fbb854b1
[#] 补充遗漏 2019-10-15 10:30:19 +08:00
huiyadanli
d44a5443fe [+] 0.5 screenshot 2019-10-15 01:36:58 +08:00
辉鸭蛋
7dc323ae22
[#] 多开支持 2019-10-15 01:27:19 +08:00
huiyadanli
10f900240e [+] 0.5 Release 2019-10-15 01:24:52 +08:00
辉鸭蛋
1d685fd8b9
[#] 修改logo大小 2019-10-06 23:55:04 +08:00
huiyadanli
e322ad773d [#] 更换新图标 2019-10-06 23:45:49 +08:00
huiyadanli
3eb0195713 [#] 修复 QQ 和 TIM 补丁值错误的问题 2019-10-06 19:22:14 +08:00
huiyadanli
62248f12e6 [#] 包裹一些错误不再向外抛出 2019-10-06 19:13:00 +08:00
huiyadanli
bb9a82a657 [+] Google Analytics 2019-10-06 15:34:56 +08:00
huiyadanli
b6281f89a9 [#] 更新版本号 0.5 2019-10-06 13:22:23 +08:00
huiyadanli
8ae2607d7b [#] 完善了补丁更新机制 2019-10-06 13:19:15 +08:00
huiyadanli
b1b339ac63 [+] 一个辅助主程序编写的程序 2019-10-06 13:18:11 +08:00
huiyadanli
93f9f5b87b [-] 删除无用的旧代码 2019-10-06 11:19:26 +08:00
huiyadanli
edc06cf769 [+] 重新布局界面,完成控件与方法的绑定 2019-10-05 12:26:39 +08:00
huiyadanli
6f397033fd [+] 2.7.1.65 2019-09-24 21:00:49 +08:00
huiyadanli
5b083015ff [#] 2.7.1.59 2019-09-20 19:50:19 +08:00
huiyadanli
4ec0fb4f85 [+] 完成核心代码的编写 2019-09-19 02:46:57 +08:00
huiyadanli
92594da959 [+] 重新架构逻辑 2019-09-18 09:08:32 +08:00
huiyadanli
90076240b1 2.7.1.43 2019-09-17 22:48:11 +08:00
huiyadanli
34b8b81588 [+] 使用新的对象、使用了新的UI 2019-09-15 23:58:47 +08:00
辉鸭蛋
6d7361df65
支持 2.6.8.68、2.7.0.70 2019-08-18 23:00:43 +08:00
辉鸭蛋
9b9dd8ac89
支持微信测试版本 2.7.0.65 2019-08-13 21:39:34 +08:00
辉鸭蛋
f32838378c
Update README.md 2019-08-05 19:00:27 +08:00
huiyadanli
02729a8e90 0.4 2019-08-03 19:43:46 +08:00
huiyadanli
55e98b5d49 从网上自动获取最新的补丁信息用于修改 2019-08-03 19:38:02 +08:00
huiyadanli
43ce6ecb96 捕获错误。修复找不到微信注册表路径时,程序闪退的问题 2019-08-01 23:02:28 +08:00
huiyadanli
22b8138283 v0.3 2019-07-31 23:04:04 +08:00
huiyadanli
4bfc18b3bb Merge branch 'master' of github.com:huiyadanli/RevokeMsgPatcher 2019-07-31 22:03:50 +08:00
huiyadanli
24e12691ad 支持 2.6.8.65 2019-07-31 22:01:41 +08:00
辉鸭蛋
0c0428f2de
更新0.2的下载地址 2019-07-23 23:34:51 +08:00
153 changed files with 11200 additions and 449 deletions

11
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
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blank_issues_enabled: true
contact_links:
- name: 直接发起 Issue
url: https://github.com/huiyadanli/RevokeMsgPatcher/issues/new
about: 一些功能反馈,或者软件更新后遇到的问题可以直接 Issue 进行提问(请先确认当前使用的是最新版本)
- name: 常见问题
url: https://github.com/huiyadanli/RevokeMsgPatcher/wiki#%E5%B8%B8%E8%A7%81%E9%97%AE%E9%A2%98
about: 在发起 Issue 前,请先查阅常见问题的解决方案,如果仍有疑问再发起 Issue
- name: Mac 版本微信防撤回
url: https://github.com/Sunnyyoung/WeChatTweak-macOS
about: 需要 Mac 版本微信防撤回的请直接访问这个项目https://github.com/Sunnyyoung/WeChatTweak-macOS

44
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name: 版本支持
description: 发现有未支持的版本,且 Issue 列表中暂无人提出相同版本未支持的问题,可以通过创建这个 Issue 进行反馈
title: "[未支持版本]: "
assignees:
- huiyadanli
body:
- type: markdown
attributes:
value: |
请按下方的要求填写完整的问题表单,方便作者进行更新。
- type: checkboxes
id: lastest
attributes:
label: 请先确认当前使用的 微信/QQ/TIM防撤回补丁 是最新版本!
description: 提交此 Issue 前请先确认你使用的是[最新 Release 版本的软件](https://github.com/huiyadanli/RevokeMsgPatcher/releases)
options:
- label: 我确认当前使用的是最新版
required: true
- type: input
id: version
attributes:
label: 微信/QQ 版本
description: |
请填写完整版本号,并写清楚是正式版还是测试版。
placeholder: 例:微信正式版 3.6.0.18
validations:
required: true
- type: input
id: url
attributes:
label: 对应版本的下载地址
description: 如果是从某个链接下载的对应版本,请把链接附上。测试版本请务必附上下载链接!
placeholder: https://dldir1.qq.com/weixin/Windows/WeChatSetup.exe
- type: textarea
id: tips
attributes:
label: 软件提示了什么?
description: 你的操作流程简述,和软件安装补丁失败后的提示,建议附上截图。
validations:
required: true

55
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name: .Net Build
on:
workflow_dispatch:
inputs:
Reason:
description: 'Reasons for temporary build'
required: true
default: 'No reason. Just do it.'
push:
branches:
- master
paths-ignore:
- '**/*.md'
- .gitignore
- .editorconfig
- appveyor.yml
pull_request:
branches:
- master
paths-ignore:
- '**/*.md'
- .gitignore
- .editorconfig
- appveyor.yml
jobs:
build:
name: Build (${{ matrix.BUILD_CONFIGURATION }})
runs-on: windows-latest
strategy:
matrix:
BUILD_CONFIGURATION: [Debug, Release]
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Setup MSBuild
uses: microsoft/setup-msbuild@v2
- name: Restore NuGet packages
run: nuget restore
- name: Build Solution
run: msbuild /m /p:Configuration=${{ matrix.BUILD_CONFIGURATION }}
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: RevokeMsgPatcher-${{ matrix.BUILD_CONFIGURATION }}
path: |
.\RevokeMsgPatcher\bin
!.\RevokeMsgPatcher\bin\**\RevokeMsgPatcher.exe.config
!.\RevokeMsgPatcher\bin\**\RevokeMsgPatcher.pdb

2
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@ -21,5 +21,5 @@ bld/
[Ll]og/
# Mine
Tmp/
Temp/
/packages/

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674
LICENSE Normal file
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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
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0. Definitions.
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You may not propagate or modify a covered work except as expressly
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However, if you cease all violation of this License, then your
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provisionally, unless and until the copyright holder explicitly and
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Moreover, your license from a particular copyright holder is
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Termination of your rights under this section does not terminate the
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9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
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work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
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give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
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but do not include claims that would be infringed only as a
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purposes of this definition, "control" includes the right to grant
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Each contributor grants you a non-exclusive, worldwide, royalty-free
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In the following three paragraphs, a "patent license" is any express
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sue for patent infringement). To "grant" such a patent license to a
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If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
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then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
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in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
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receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
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parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
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IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@ -1,55 +1,82 @@
<p align="center">
<a><img width="380px" src="https://raw.githubusercontent.com/huiyadanli/RevokeMsgPatcher/master/Images/logo.jpg"/></a>
<a><img width="100px" src="https://raw.githubusercontent.com/huiyadanli/RevokeMsgPatcher/master/Images/logo.png"/></a>
</p>
<p align="center">
<a href="https://www.microsoft.com/download/details.aspx?id=30653">
<img src="https://img.shields.io/badge/platform-windows-lightgrey.svg?style=flat-square"/>
</a>
<a href="https://github.com/huiyadanli/RevokeMsgPatcher/releases">
<img src="https://img.shields.io/github/downloads/huiyadanli/RevokeMsgPatcher/total.svg?style=flat-squares"/>
</a>
<a href="http://hits.dwyl.io/huiyadanli/RevokeMsgPatcher">
<img src="http://hits.dwyl.io/huiyadanli/RevokeMsgPatcher.svg"/>
<img src="https://img.shields.io/github/downloads/huiyadanli/RevokeMsgPatcher/total.svg?style=flat-square"/>
</a>
<a href="https://ci.appveyor.com/project/huiyadanli/RevokeMsgPatcher">
<img src="https://img.shields.io/appveyor/ci/huiyadanli/RevokeMsgPatcher.svg?style=flat-square"/>
</a>
</p>
# :eyes:微信防撤回补丁
适用于 Windows 下PC版微信的防撤回补丁。
# 👀微信/QQ/TIM防撤回补丁
适用于 Windows 下 PC 版微信/QQ/TIM的防撤回补丁。**支持最新版微信/QQ/TIM**,其中微信能够选择安装多开功能。
<img width="180px" src="https://raw.githubusercontent.com/huiyadanli/RevokeMsgPatcher/master/Images/revoke.jpg"/>
支持最新版本2.6.8.52
支持历史版本2.6.6.28、2.6.7.32、2.6.7.40、2.6.7.57、2.6.8.37、2.6.8.51
下载地址:
[:zap:点我下载最新版本](https://github.com/huiyadanli/RevokeMsgPatcher/releases/download/0.1/RevokeMsgPatcher.v0.1.zip)
**[⚡️点我下载最新版本](https://github.com/huiyadanli/RevokeMsgPatcher/releases/download/2.1/RevokeMsgPatcher.v2.1.zip)** |
[☁备用下载-蓝奏云](https://wwmy.lanzouq.com/b0fot7dpe) 密码:coco|
[☁备用下载-百度云](https://pan.baidu.com/s/15ilr78t8F1-VW8eUZSkr_Q?pwd=3rrj)
## :camera:截图
相关文档:
**[✔支持哪些版本](https://github.com/huiyadanli/RevokeMsgPatcher/wiki/%E7%89%88%E6%9C%AC%E6%94%AF%E6%8C%81)** |
[❓常见问题](https://github.com/huiyadanli/RevokeMsgPatcher/wiki#%E5%B8%B8%E8%A7%81%E9%97%AE%E9%A2%98) |
[📖查看完整文档](https://github.com/huiyadanli/RevokeMsgPatcher/wiki)
原理与方法:
[📗微信](https://github.com/huiyadanli/RevokeMsgPatcher/wiki/%E5%BE%AE%E4%BF%A1%E9%98%B2%E6%92%A4%E5%9B%9E%E4%B8%8E%E5%A4%9A%E5%BC%80%E6%95%99%E7%A8%8B) |
[📕QQ](https://github.com/huiyadanli/RevokeMsgPatcher/wiki/QQ%E6%88%96TIM%E9%98%B2%E6%92%A4%E5%9B%9E%E6%95%99%E7%A8%8B) |
[📘TIM](https://github.com/huiyadanli/RevokeMsgPatcher/wiki/QQ%E6%88%96TIM%E9%98%B2%E6%92%A4%E5%9B%9E%E6%95%99%E7%A8%8B)
**(本人不参与方法寻找,仅做特征搬运)**
附带产物:[一个通用的微信多开工具](https://github.com/huiyadanli/RevokeMsgPatcher/tree/master/RevokeMsgPatcher.MultiInstance)
## 📷截图
![Screenshot](https://raw.githubusercontent.com/huiyadanli/RevokeMsgPatcher/master/Images/screenshot.png)
## :book:使用方法
## 🔨使用方法
**请以管理员身份运行本程序,由于修改了微信的 `WeChatWin.dll` 文件,杀毒软件可能会弹出警告,放行即可**
1. 首先,你的系统需要满足以下条件:
环境要求:
* Windows 7 或更高版本,**不支持XP**。
* [.NET Framework 4.5.2](https://www.microsoft.com/en-us/download/details.aspx?id=42642) 或更高版本。**低于此版本在打开程序时可能无反应,或者直接报错**。
* Windows 7 或更高版本。
* [.NET Framework 4.5](https://www.microsoft.com/zh-cn/download/details.aspx?id=30653) 或更高版本。
2. 使用本程序前,先关闭微信/QQ/TIM。
3. **以管理员身份运行本程序**,等待右下角获取最新的补丁信息。
4. 选择微信/QQ/TIM的安装路径。如果你用的安装版的微信/QQ/TIM正常情况下本程序会自动从注册表中获取安装路径绿色版需要手动选择路径。
如果你想得到本软件最新版本的推送,请点击 Watch -> Release only
![Screenshot](https://raw.githubusercontent.com/huiyadanli/RevokeMsgPatcher/master/Images/watch_release.png)
5. 点击防撤回。界面可能会出现一段时间的无响应,请耐心等待。**由于修改了微信的 WeChatWin.dll 文件、QQ/TIM的 IM.dll 文件,杀毒软件可能会弹出警告,放行即可。**
## :heart:Thanks
[wechat_anti_revoke](https://github.com/36huo/wechat_anti_revoke)
注意:微信/QQ/TIM更新之后要重新安装补丁
## :pencil2:License
GPLv3
## 💡致谢
本项目早期内容源自 [wechat_anti_revoke](https://github.com/36huo/wechat_anti_revoke) 项目。
2.0 之前版本 QQNT 防撤回依赖于 [LiteLoaderQQNT](https://github.com/LiteLoaderQQNT/LiteLoaderQQNT),修补依赖于 [DLLHijackMethod](https://github.com/LiteLoaderQQNT/QQNTFileVerifyPatch/tree/DLLHijackMethod) 并集成了以下插件:
* [插件列表查看 LL-plugin-list-viewer](https://github.com/ltxhhz/LL-plugin-list-viewer)
* [防撤回 LiteLoaderQQNT-Anti-Recall](https://github.com/xh321/LiteLoaderQQNT-Anti-Recall)
2.1 版本的 QQNTT 防撤回特征来自 [NTQQAntiRecall]( https://github.com/NapNeko/NTQQAntiRecall)
微信4.0版本后的防撤回特征来自于 [BetterWX](https://github.com/zetaloop/BetterWX)
## ❤️投喂
觉的好用的话,可以支持作者哟ヾ(・ω・`。)
* [⚡爱发电](https://afdian.com/@huiyadanli)
* [🍚微信赞赏](https://github.com/huiyadanli/huiyadanli/blob/master/DONATE.md)
## 📄License
[GPLv3](https://github.com/huiyadanli/RevokeMsgPatcher/blob/master/LICENSE)
![](https://raw.githubusercontent.com/huiyadanli/RevokeMsgPatcher/master/Images/give_a_star.png)

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2"/>
</startup>
</configuration>

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namespace RevokeMsgPatcher.Assistant
{
partial class FormAssisant
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.txtInfo = new System.Windows.Forms.TextBox();
this.btnSearch = new System.Windows.Forms.Button();
this.btnGetVersion = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// txtInfo
//
this.txtInfo.Location = new System.Drawing.Point(12, 12);
this.txtInfo.Multiline = true;
this.txtInfo.Name = "txtInfo";
this.txtInfo.Size = new System.Drawing.Size(484, 182);
this.txtInfo.TabIndex = 0;
//
// btnSearch
//
this.btnSearch.Location = new System.Drawing.Point(12, 211);
this.btnSearch.Name = "btnSearch";
this.btnSearch.Size = new System.Drawing.Size(75, 23);
this.btnSearch.TabIndex = 1;
this.btnSearch.Text = "查找测试";
this.btnSearch.UseVisualStyleBackColor = true;
this.btnSearch.Click += new System.EventHandler(this.btnSearch_Click);
//
// btnGetVersion
//
this.btnGetVersion.Location = new System.Drawing.Point(106, 211);
this.btnGetVersion.Name = "btnGetVersion";
this.btnGetVersion.Size = new System.Drawing.Size(91, 23);
this.btnGetVersion.TabIndex = 2;
this.btnGetVersion.Text = "获取文件版本";
this.btnGetVersion.UseVisualStyleBackColor = true;
this.btnGetVersion.Click += new System.EventHandler(this.btnGetVersion_Click);
//
// FormAssisant
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(508, 252);
this.Controls.Add(this.btnGetVersion);
this.Controls.Add(this.btnSearch);
this.Controls.Add(this.txtInfo);
this.Name = "FormAssisant";
this.Text = "冷血无情的助手界面";
this.Load += new System.EventHandler(this.FormMain_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox txtInfo;
private System.Windows.Forms.Button btnSearch;
private System.Windows.Forms.Button btnGetVersion;
}
}

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using RevokeMsgPatcher.Matcher;
using RevokeMsgPatcher.Model;
using RevokeMsgPatcher.Utils;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Forms;
namespace RevokeMsgPatcher.Assistant
{
public partial class FormAssisant : Form
{
public FormAssisant()
{
InitializeComponent();
}
private void FormMain_Load(object sender, EventArgs e)
{
JsonData obj = new JsonData();
string json = obj.BagJson();
Console.WriteLine(json);
DirectoryInfo directory = new DirectoryInfo("../../Data/" + obj.Bag().LatestVersion);
if (!directory.Exists)
{
directory.Create();
}
string path = Path.Combine(directory.FullName, "patch.json");
File.WriteAllText(path, json);
txtInfo.AppendText("生成完毕!位置:" + path + Environment.NewLine);
}
private void btnSearch_Click(object sender, EventArgs e)
{
byte[] fileByteArray = File.ReadAllBytes(@"");
byte[] searchBytes = ByteUtil.HexStringToByteArray("1C E9 9D 00 00 00 8B 45 E8 8D 55 EC 52 89 5D EC 68 3F 3F 3F 54 8B 08 50 FF 51 78 85 C0 79 2D 8D 45 0C C7 45 0C");
byte[] replaceBytes = ByteUtil.HexStringToByteArray("1C E9 9D 00 00 00 8B 45 E8 8D 55 EC 52 89 5D EC EB 09 90 90 90 8B 08 50 FF 51 78 85 C0 79 2D 8D 45 0C C7 45 0C");
//int[] indexs = FuzzyMatcher.MatchAll(fileByteArray, searchBytes);
int[] indexs = FuzzyMatcher.MatchNotReplaced(fileByteArray, searchBytes, replaceBytes);
txtInfo.AppendText("查找结果位置:" + string.Join(",", indexs) + Environment.NewLine);
// 371130
List<Change> changes = ComputChanges(indexs, searchBytes, replaceBytes);
foreach (Change c in changes)
{
txtInfo.AppendText("替换位置:" + Convert.ToString(c.Position, 16) + " 替换内容:" + ByteUtil.ByteArrayToHexString(c.Content) + Environment.NewLine);
}
}
public static List<Change> ComputChanges(int[] indexs, byte[] searchBytes, byte[] replaceBytes)
{
if (searchBytes.Length != replaceBytes.Length)
{
throw new Exception("查询串与替换串长度不同!");
}
// 一个替换串存在多个替换点的情况
List<Change> changeOffsets = new List<Change>(); // 查询串与替换串变化偏移
List<byte> diff = null;
for (int i = 0; i < searchBytes.Length; i++)
{
if (searchBytes[i] != replaceBytes[i])
{
if (diff == null)
{
diff = new List<byte>();
Change offset = new Change
{
Position = i
};
changeOffsets.Add(offset);
}
diff.Add(replaceBytes[i]);
}
else
{
if (diff != null)
{
changeOffsets.Last().Content = diff.ToArray();
diff = null;
}
}
}
// 最后一位也是要被替换的情况
if (diff != null)
{
changeOffsets.Last().Content = diff.ToArray();
diff = null;
}
if (changeOffsets.Count == 0)
{
throw new Exception("查询串与替换串完全相同!请确认补丁信息的正确性。");
}
List<Change> changes = new List<Change>();
foreach (int index in indexs)
{
foreach (Change offset in changeOffsets)
{
Change c = offset.Clone();
c.Position += index;
changes.Add(c);
}
}
return changes;
}
private void btnGetVersion_Click(object sender, EventArgs e)
{
string version = FileUtil.GetFileVersion(@"");
txtInfo.AppendText("文件版本:" + version + Environment.NewLine);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace RevokeMsgPatcher.Assistant
{
static class Program
{
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new FormAssisant());
}
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("RevokeMsgPatcher.Assistant")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RevokeMsgPatcher.Assistant")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("6992004f-17e6-45bf-8d72-180a31e9c23c")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
// 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
// 方法是按如下所示使用“*”: :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace RevokeMsgPatcher.Assistant.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RevokeMsgPatcher.Assistant.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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: and then encoded with base64 encoding.
-->
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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace RevokeMsgPatcher.Assistant.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.1.0.0")]
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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get {
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@ -0,0 +1,77 @@
namespace RevokeMsgPatcher.Launcher
{
partial class FormMain
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormMain));
this.tabControl = new System.Windows.Forms.TabControl();
this.tabQQNT = new System.Windows.Forms.TabPage();
this.tabControl.SuspendLayout();
this.SuspendLayout();
//
// tabControl
//
this.tabControl.Controls.Add(this.tabQQNT);
this.tabControl.Dock = System.Windows.Forms.DockStyle.Fill;
this.tabControl.Location = new System.Drawing.Point(0, 0);
this.tabControl.Name = "tabControl";
this.tabControl.SelectedIndex = 0;
this.tabControl.Size = new System.Drawing.Size(411, 446);
this.tabControl.TabIndex = 0;
//
// tabQQNT
//
this.tabQQNT.Location = new System.Drawing.Point(4, 22);
this.tabQQNT.Name = "tabQQNT";
this.tabQQNT.Padding = new System.Windows.Forms.Padding(3);
this.tabQQNT.Size = new System.Drawing.Size(403, 420);
this.tabQQNT.TabIndex = 0;
this.tabQQNT.Text = "QQNT";
this.tabQQNT.UseVisualStyleBackColor = true;
//
// FormMain
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(411, 446);
this.Controls.Add(this.tabControl);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Name = "FormMain";
this.Text = "RevokeMsgPatcher 防撤回启动器";
this.tabControl.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.TabControl tabControl;
private System.Windows.Forms.TabPage tabQQNT;
}
}

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace RevokeMsgPatcher.Launcher
{
public partial class FormMain : Form
{
public FormMain()
{
InitializeComponent();
}
}
}

View File

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<resheader name="version">2.0</resheader>
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Each data row contains a name, and value. The row also contains a
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Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
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Note - application/x-microsoft.net.object.binary.base64 is the format
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read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
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</value>
</data>
</root>

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@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace RevokeMsgPatcher.Launcher
{
internal static class Program
{
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new FormMain());
}
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("RevokeMsgPatcher.Launcher")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RevokeMsgPatcher.Launcher")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("b1d05208-e291-406b-a8b4-f673ec784b1c")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本: 4.0.30319.42000
//
// 对此文件的更改可能导致不正确的行为,如果
// 重新生成代码,则所做更改将丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace RevokeMsgPatcher.Launcher.Properties
{
/// <summary>
/// 强类型资源类,用于查找本地化字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// 返回此类使用的缓存 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RevokeMsgPatcher.Launcher.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace RevokeMsgPatcher.Launcher.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

View File

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@ -0,0 +1,83 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B1D05208-E291-406B-A8B4-F673EC784B1C}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>RevokeMsgPatcher.Launcher</RootNamespace>
<AssemblyName>RevokeMsgPatcher.Launcher</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="FormMain.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormMain.Designer.cs">
<DependentUpon>FormMain.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="FormMain.resx">
<DependentUpon>FormMain.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2"/>
</startup>
</configuration>

View File

@ -0,0 +1,250 @@
namespace RevokeMsgPatcher.MultiInstance
{
partial class FormMultiInstance
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.btnStartTimer = new System.Windows.Forms.Button();
this.btnKillAll = new System.Windows.Forms.Button();
this.mutexHandleCloseTimer = new System.Windows.Forms.Timer(this.components);
this.btnCloseAllMutex = new System.Windows.Forms.Button();
this.btnStopTimer = new System.Windows.Forms.Button();
this.lblProcNum = new System.Windows.Forms.Label();
this.tabControl1 = new System.Windows.Forms.TabControl();
this.tabPage1 = new System.Windows.Forms.TabPage();
this.textBox1 = new System.Windows.Forms.TextBox();
this.tabPage2 = new System.Windows.Forms.TabPage();
this.lblHowToUse = new System.Windows.Forms.LinkLabel();
this.tabPage3 = new System.Windows.Forms.TabPage();
this.label1 = new System.Windows.Forms.Label();
this.linkLabel1 = new System.Windows.Forms.LinkLabel();
this.label3 = new System.Windows.Forms.Label();
this.tabControl1.SuspendLayout();
this.tabPage1.SuspendLayout();
this.tabPage2.SuspendLayout();
this.tabPage3.SuspendLayout();
this.SuspendLayout();
//
// btnStartTimer
//
this.btnStartTimer.Location = new System.Drawing.Point(170, 46);
this.btnStartTimer.Name = "btnStartTimer";
this.btnStartTimer.Size = new System.Drawing.Size(91, 23);
this.btnStartTimer.TabIndex = 99;
this.btnStartTimer.Text = "启动多开";
this.btnStartTimer.UseVisualStyleBackColor = true;
this.btnStartTimer.Click += new System.EventHandler(this.btnStartTimer_Click);
//
// btnKillAll
//
this.btnKillAll.Location = new System.Drawing.Point(69, 41);
this.btnKillAll.Name = "btnKillAll";
this.btnKillAll.Size = new System.Drawing.Size(118, 23);
this.btnKillAll.TabIndex = 17;
this.btnKillAll.Text = "关闭所有微信进程";
this.btnKillAll.UseVisualStyleBackColor = true;
this.btnKillAll.Click += new System.EventHandler(this.btnKillAll_Click);
//
// mutexHandleCloseTimer
//
this.mutexHandleCloseTimer.Interval = 500;
this.mutexHandleCloseTimer.Tick += new System.EventHandler(this.mutexHandleCloseTimer_Tick);
//
// btnCloseAllMutex
//
this.btnCloseAllMutex.Location = new System.Drawing.Point(53, 80);
this.btnCloseAllMutex.Name = "btnCloseAllMutex";
this.btnCloseAllMutex.Size = new System.Drawing.Size(152, 23);
this.btnCloseAllMutex.TabIndex = 18;
this.btnCloseAllMutex.Text = "清理所有微信的互斥句柄";
this.btnCloseAllMutex.UseVisualStyleBackColor = true;
this.btnCloseAllMutex.Click += new System.EventHandler(this.btnCloseAllMutex_Click);
//
// btnStopTimer
//
this.btnStopTimer.Enabled = false;
this.btnStopTimer.Location = new System.Drawing.Point(170, 75);
this.btnStopTimer.Name = "btnStopTimer";
this.btnStopTimer.Size = new System.Drawing.Size(91, 23);
this.btnStopTimer.TabIndex = 98;
this.btnStopTimer.Text = "停止";
this.btnStopTimer.UseVisualStyleBackColor = true;
this.btnStopTimer.Click += new System.EventHandler(this.btnStopTimer_Click);
//
// lblProcNum
//
this.lblProcNum.AutoSize = true;
this.lblProcNum.Location = new System.Drawing.Point(170, 23);
this.lblProcNum.Name = "lblProcNum";
this.lblProcNum.Size = new System.Drawing.Size(95, 12);
this.lblProcNum.TabIndex = 20;
this.lblProcNum.Text = "当前微信数量0";
//
// tabControl1
//
this.tabControl1.Controls.Add(this.tabPage1);
this.tabControl1.Controls.Add(this.tabPage2);
this.tabControl1.Controls.Add(this.tabPage3);
this.tabControl1.Dock = System.Windows.Forms.DockStyle.Fill;
this.tabControl1.Location = new System.Drawing.Point(0, 0);
this.tabControl1.Name = "tabControl1";
this.tabControl1.SelectedIndex = 0;
this.tabControl1.Size = new System.Drawing.Size(286, 146);
this.tabControl1.TabIndex = 21;
//
// tabPage1
//
this.tabPage1.Controls.Add(this.textBox1);
this.tabPage1.Controls.Add(this.btnStopTimer);
this.tabPage1.Controls.Add(this.lblProcNum);
this.tabPage1.Controls.Add(this.btnStartTimer);
this.tabPage1.Location = new System.Drawing.Point(4, 22);
this.tabPage1.Name = "tabPage1";
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
this.tabPage1.Size = new System.Drawing.Size(278, 120);
this.tabPage1.TabIndex = 0;
this.tabPage1.Text = "自动模式";
this.tabPage1.UseVisualStyleBackColor = true;
//
// textBox1
//
this.textBox1.BackColor = System.Drawing.SystemColors.ControlLightLight;
this.textBox1.Location = new System.Drawing.Point(7, 14);
this.textBox1.Multiline = true;
this.textBox1.Name = "textBox1";
this.textBox1.ReadOnly = true;
this.textBox1.Size = new System.Drawing.Size(157, 92);
this.textBox1.TabIndex = 22;
this.textBox1.Text = "1.使用方法:点击【启动多开】之后,就可以启动多个微信了。\r\n2.注意:启动多个微信频率太快时,可能会失败。";
//
// tabPage2
//
this.tabPage2.Controls.Add(this.lblHowToUse);
this.tabPage2.Controls.Add(this.btnCloseAllMutex);
this.tabPage2.Controls.Add(this.btnKillAll);
this.tabPage2.Location = new System.Drawing.Point(4, 22);
this.tabPage2.Name = "tabPage2";
this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
this.tabPage2.Size = new System.Drawing.Size(263, 120);
this.tabPage2.TabIndex = 1;
this.tabPage2.Text = "手动功能";
this.tabPage2.UseVisualStyleBackColor = true;
//
// lblHowToUse
//
this.lblHowToUse.AutoSize = true;
this.lblHowToUse.Location = new System.Drawing.Point(96, 16);
this.lblHowToUse.Name = "lblHowToUse";
this.lblHowToUse.Size = new System.Drawing.Size(65, 12);
this.lblHowToUse.TabIndex = 19;
this.lblHowToUse.TabStop = true;
this.lblHowToUse.Text = "如何使用?";
this.lblHowToUse.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.lblHowToUse_LinkClicked);
//
// tabPage3
//
this.tabPage3.Controls.Add(this.label1);
this.tabPage3.Controls.Add(this.linkLabel1);
this.tabPage3.Controls.Add(this.label3);
this.tabPage3.Location = new System.Drawing.Point(4, 22);
this.tabPage3.Name = "tabPage3";
this.tabPage3.Padding = new System.Windows.Forms.Padding(3);
this.tabPage3.Size = new System.Drawing.Size(263, 120);
this.tabPage3.TabIndex = 2;
this.tabPage3.Text = "关于";
this.tabPage3.UseVisualStyleBackColor = true;
//
// label1
//
this.label1.Location = new System.Drawing.Point(23, 14);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(221, 61);
this.label1.TabIndex = 17;
this.label1.Text = "本工具是\r\n【 PC版微信/QQ/TIM防撤回补丁】\r\n的额外产物\r\n更多信息可以在软件主页查看";
this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// linkLabel1
//
this.linkLabel1.AutoSize = true;
this.linkLabel1.Location = new System.Drawing.Point(160, 88);
this.linkLabel1.Name = "linkLabel1";
this.linkLabel1.Size = new System.Drawing.Size(41, 12);
this.linkLabel1.TabIndex = 16;
this.linkLabel1.TabStop = true;
this.linkLabel1.Text = "GitHub";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(53, 88);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(101, 12);
this.label3.TabIndex = 15;
this.label3.Text = "软件主页(开源)";
//
// FormMultiInstance
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(286, 146);
this.Controls.Add(this.tabControl1);
this.MaximizeBox = false;
this.Name = "FormMultiInstance";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "微信多开小工具";
this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.FormMultiInstance_FormClosed);
this.tabControl1.ResumeLayout(false);
this.tabPage1.ResumeLayout(false);
this.tabPage1.PerformLayout();
this.tabPage2.ResumeLayout(false);
this.tabPage2.PerformLayout();
this.tabPage3.ResumeLayout(false);
this.tabPage3.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button btnStartTimer;
private System.Windows.Forms.Button btnKillAll;
private System.Windows.Forms.Timer mutexHandleCloseTimer;
private System.Windows.Forms.Button btnCloseAllMutex;
private System.Windows.Forms.Button btnStopTimer;
private System.Windows.Forms.Label lblProcNum;
private System.Windows.Forms.TabControl tabControl1;
private System.Windows.Forms.TabPage tabPage1;
private System.Windows.Forms.TabPage tabPage2;
private System.Windows.Forms.TabPage tabPage3;
private System.Windows.Forms.LinkLabel linkLabel1;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.LinkLabel lblHowToUse;
}
}

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Windows.Forms;
namespace RevokeMsgPatcher.MultiInstance
{
public partial class FormMultiInstance : Form
{
public FormMultiInstance()
{
InitializeComponent();
// 标题加上版本号
string currentVersion = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString();
if (currentVersion.Length > 3)
{
currentVersion = " v" + currentVersion.Substring(0, 3);
}
this.Text += currentVersion;
}
private void linkLabel1_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
Process.Start("https://github.com/huiyadanli/RevokeMsgPatcher");
}
private void btnStartTimer_Click(object sender, EventArgs e)
{
mutexHandleCloseTimer.Start();
btnStartTimer.Enabled = false;
btnStopTimer.Enabled = true;
}
private void btnStopTimer_Click(object sender, EventArgs e)
{
mutexHandleCloseTimer.Stop();
btnStartTimer.Enabled = true;
btnStopTimer.Enabled = false;
}
private List<WechatProcess> wechatProcesses = new List<WechatProcess>();
private void mutexHandleCloseTimer_Tick(object sender, EventArgs e)
{
Process[] processes = Process.GetProcessesByName("WeChat");
Console.WriteLine("WeChat进程数" + processes.Length);
// 添加新进程
foreach (Process p in processes)
{
int i = 0;
for (i = 0; i < wechatProcesses.Count; i++)
{
WechatProcess wechatProcess = wechatProcesses[i];
if (wechatProcess.Proc.Id == p.Id)
{
break;
}
}
if (i == wechatProcesses.Count)
{
wechatProcesses.Add(new WechatProcess(p));
}
}
// 关闭所有存在互斥句柄的进程
int num = 0;
for (int i = wechatProcesses.Count - 1; i >= 0; i--)
{
WechatProcess wechatProcess = wechatProcesses[i];
if (!wechatProcess.MutexClosed)
{
wechatProcess.MutexClosed = ProcessUtil.CloseMutexHandle(wechatProcess.Proc);
Console.WriteLine("进程:" + wechatProcess.Proc.Id + ",关闭互斥句柄:" + wechatProcess.MutexClosed);
}
else
{
if (wechatProcess.Proc.HasExited)
{
// 移除不存在的线程
wechatProcesses.RemoveAt(i);
}
else
{
num++;
}
}
}
lblProcNum.Text = "当前微信数量:" + num.ToString();
}
private void btnKillAll_Click(object sender, EventArgs e)
{
Process[] processes = Process.GetProcessesByName("WeChat");
if (processes.Length > 0)
{
foreach (Process p in processes)
{
p.Kill();
}
MessageBox.Show("已经关闭所有微信进程,共" + processes.Length + "个", "提示");
}
else
{
MessageBox.Show("当前无微信进程", "提示");
}
}
private void btnCloseAllMutex_Click(object sender, EventArgs e)
{
Process[] processes = Process.GetProcessesByName("WeChat");
ProcessUtil.CloseMutexHandle(processes);
}
private void lblHowToUse_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
Process.Start("https://github.com/huiyadanli/RevokeMsgPatcher/tree/master/RevokeMsgPatcher.MultiInstance");
}
private void FormMultiInstance_FormClosed(object sender, FormClosedEventArgs e)
{
mutexHandleCloseTimer.Stop();
}
}
}

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@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="mutexHandleCloseTimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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@ -0,0 +1,236 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace RevokeMsgPatcher.MultiInstance
{
/// <summary>
/// 微信多开原理:
/// https://mp.weixin.qq.com/s/bb7XMxop7e8rd7YqQ88nyA
/// 参考:
/// https://stackoverflow.com/questions/54872228/c-sharp-how-to-find-all-handles-associated-with-current-process
/// https://hintdesk.com/2010/05/22/c-get-all-handles-of-a-given-process-in-64-bits/
/// </summary>
public class ProcessUtil
{
/// <summary>
/// https://www.geoffchappell.com/studies/windows/km/ntoskrnl/api/ex/sysinfo/handle_table_entry.htm?ts=0,242
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SYSTEM_HANDLE_INFORMATION
{ // Information Class 16
public ushort ProcessID;
public ushort CreatorBackTrackIndex;
public byte ObjectType;
public byte HandleAttribute;
public ushort Handle;
public IntPtr Object_Pointer;
public IntPtr AccessMask;
}
private enum OBJECT_INFORMATION_CLASS : int
{
ObjectBasicInformation = 0,
ObjectNameInformation = 1,
ObjectTypeInformation = 2,
ObjectAllTypesInformation = 3,
ObjectHandleInformation = 4
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
private struct OBJECT_NAME_INFORMATION
{ // Information Class 1
public UNICODE_STRING Name;
}
[StructLayout(LayoutKind.Sequential)]
private struct UNICODE_STRING
{
public ushort Length;
public ushort MaximumLength;
public IntPtr Buffer;
}
[Flags]
private enum PROCESS_ACCESS_FLAGS : uint
{
All = 0x001F0FFF,
Terminate = 0x00000001,
CreateThread = 0x00000002,
VMOperation = 0x00000008,
VMRead = 0x00000010,
VMWrite = 0x00000020,
DupHandle = 0x00000040,
SetInformation = 0x00000200,
QueryInformation = 0x00000400,
Synchronize = 0x00100000
}
[DllImport("ntdll.dll")]
private static extern uint NtQuerySystemInformation(int SystemInformationClass, IntPtr SystemInformation, int SystemInformationLength, ref int returnLength);
[DllImport("kernel32.dll")]
private static extern IntPtr OpenProcess(PROCESS_ACCESS_FLAGS dwDesiredAccess, [MarshalAs(UnmanagedType.Bool)] bool bInheritHandle, int dwProcessId);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DuplicateHandle(IntPtr hSourceProcessHandle, IntPtr hSourceHandle, IntPtr hTargetProcessHandle, out IntPtr lpTargetHandle, uint dwDesiredAccess, [MarshalAs(UnmanagedType.Bool)] bool bInheritHandle, uint dwOptions);
[DllImport("kernel32.dll")]
private static extern IntPtr GetCurrentProcess();
[DllImport("ntdll.dll")]
private static extern int NtQueryObject(IntPtr ObjectHandle, int ObjectInformationClass, IntPtr ObjectInformation, int ObjectInformationLength, ref int returnLength);
[DllImport("kernel32.dll")]
private static extern bool CloseHandle(IntPtr hObject);
[DllImport("kernel32.dll")]
private static extern bool GetHandleInformation(IntPtr hObject, out uint lpdwFlags);
private const uint STATUS_INFO_LENGTH_MISMATCH = 0xC0000004;
private const int DUPLICATE_CLOSE_SOURCE = 0x1;
private const int DUPLICATE_SAME_ACCESS = 0x2;
private const int CNST_SYSTEM_HANDLE_INFORMATION = 0x10;
private const int OBJECT_TYPE_MUTANT = 17;
public static List<SYSTEM_HANDLE_INFORMATION> GetHandles(Process process)
{
List<SYSTEM_HANDLE_INFORMATION> aHandles = new List<SYSTEM_HANDLE_INFORMATION>();
int handle_info_size = Marshal.SizeOf(new SYSTEM_HANDLE_INFORMATION()) * 20000;
IntPtr ptrHandleData = IntPtr.Zero;
try
{
ptrHandleData = Marshal.AllocHGlobal(handle_info_size);
int nLength = 0;
while (NtQuerySystemInformation(CNST_SYSTEM_HANDLE_INFORMATION, ptrHandleData, handle_info_size, ref nLength) == STATUS_INFO_LENGTH_MISMATCH)
{
handle_info_size = nLength;
Marshal.FreeHGlobal(ptrHandleData);
ptrHandleData = Marshal.AllocHGlobal(nLength);
}
long handle_count = Marshal.ReadIntPtr(ptrHandleData).ToInt64();
IntPtr ptrHandleItem = ptrHandleData + Marshal.SizeOf(ptrHandleData);
for (long lIndex = 0; lIndex < handle_count; lIndex++)
{
SYSTEM_HANDLE_INFORMATION oSystemHandleInfo = new SYSTEM_HANDLE_INFORMATION();
oSystemHandleInfo = (SYSTEM_HANDLE_INFORMATION)Marshal.PtrToStructure(ptrHandleItem, oSystemHandleInfo.GetType());
ptrHandleItem += Marshal.SizeOf(new SYSTEM_HANDLE_INFORMATION());
if (oSystemHandleInfo.ProcessID != process.Id) { continue; }
aHandles.Add(oSystemHandleInfo);
}
}
catch (Exception ex)
{
throw ex;
}
finally
{
Marshal.FreeHGlobal(ptrHandleData);
}
return aHandles;
}
public static bool FindAndCloseWeChatMutexHandle(SYSTEM_HANDLE_INFORMATION systemHandleInformation, Process process)
{
IntPtr ipHandle = IntPtr.Zero;
IntPtr openProcessHandle = IntPtr.Zero;
IntPtr hObjectName = IntPtr.Zero;
try
{
PROCESS_ACCESS_FLAGS flags = PROCESS_ACCESS_FLAGS.DupHandle | PROCESS_ACCESS_FLAGS.VMRead;
openProcessHandle = OpenProcess(flags, false, process.Id);
// 通过 DuplicateHandle 访问句柄
if (!DuplicateHandle(openProcessHandle, new IntPtr(systemHandleInformation.Handle), GetCurrentProcess(), out ipHandle, 0, false, DUPLICATE_SAME_ACCESS))
{
return false;
}
int nLength = 0;
hObjectName = Marshal.AllocHGlobal(256 * 1024);
// 查询句柄名称
while ((uint)(NtQueryObject(ipHandle, (int)OBJECT_INFORMATION_CLASS.ObjectNameInformation, hObjectName, nLength, ref nLength)) == STATUS_INFO_LENGTH_MISMATCH)
{
Marshal.FreeHGlobal(hObjectName);
if (nLength == 0)
{
Console.WriteLine("Length returned at zero!");
return false;
}
hObjectName = Marshal.AllocHGlobal(nLength);
}
OBJECT_NAME_INFORMATION objObjectName = new OBJECT_NAME_INFORMATION();
objObjectName = (OBJECT_NAME_INFORMATION)Marshal.PtrToStructure(hObjectName, objObjectName.GetType());
if (objObjectName.Name.Buffer != IntPtr.Zero)
{
string strObjectName = Marshal.PtrToStringUni(objObjectName.Name.Buffer);
Console.WriteLine(strObjectName);
// \Sessions\1\BaseNamedObjects\_WeChat_App_Instance_Identity_Mutex_Name
if (strObjectName.Contains("_Instance_Identity_Mutex_Name"))
{
// 通过 DuplicateHandle DUPLICATE_CLOSE_SOURCE 关闭句柄
IntPtr mHandle = IntPtr.Zero;
if (DuplicateHandle(openProcessHandle, new IntPtr(systemHandleInformation.Handle), GetCurrentProcess(), out mHandle, 0, false, DUPLICATE_CLOSE_SOURCE))
{
CloseHandle(mHandle);
return true;
}
}
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
finally
{
Marshal.FreeHGlobal(hObjectName);
CloseHandle(ipHandle);
CloseHandle(openProcessHandle);
}
return false;
}
/// <summary>
/// 关闭微信的互斥句柄
/// </summary>
/// <param name="processes">微信的进程</param>
/// <returns></returns>
public static void CloseMutexHandle(Process[] processes)
{
foreach (Process process in processes)
{
CloseMutexHandle(process);
}
}
public static bool CloseMutexHandle(Process process)
{
bool existMutexHandle = false;
List<SYSTEM_HANDLE_INFORMATION> aHandles = GetHandles(process);
foreach (SYSTEM_HANDLE_INFORMATION handle in aHandles)
{
// Mutant 类型的句柄
// if (handle.ObjectType == OBJECT_TYPE_MUTANT)
// {
if (FindAndCloseWeChatMutexHandle(handle, process))
{
existMutexHandle = true;
}
// }
}
return existMutexHandle;
}
}
}

View File

@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace RevokeMsgPatcher.MultiInstance
{
static class Program
{
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new FormMultiInstance());
}
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("RevokeMsgPatcher.MultiInstance")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RevokeMsgPatcher.MultiInstance")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("73043ca8-af54-4591-9174-40fb6e0a3d36")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
// 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
// 方法是按如下所示使用“*”: :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.1")]
[assembly: AssemblyFileVersion("0.1")]

View File

@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace RevokeMsgPatcher.MultiInstance.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RevokeMsgPatcher.MultiInstance.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace RevokeMsgPatcher.MultiInstance.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.1.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

View File

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@ -0,0 +1,31 @@
## 一个通用的微信多开工具
此工具可以无视微信版本进行多开。
**⚠如果你曾使用过“PC版微信/QQ/TIM防撤回补丁”并对微信安装了防撤回/多开的补丁,此时微信本身已经支持多开,请勿重复使用本工具!!!**
## 📷截图
![Screenshot](https://raw.githubusercontent.com/huiyadanli/RevokeMsgPatcher/master/Images/screenshot.mi.png)
## 🔨使用方法
⚔自动模式(一般用户使用这个模式即可):
点击【启动多开】之后,就可以启动多个微信了。
注意:启动多个微信频率太快时,可能会失败。
🏹手动模式:
关闭所有微信进程:功能就是关闭所有微信进程,微信在某种启动失败的情况下会残留进程(无界面),一般不会遇到这种情况。
清理所有微信互斥句柄:功能就是把所有微信判断是否多开的标志全部清理掉,实现多开。如果只使用这个按钮实现多开的话,每次开启一个微信之后都要点一下这个按钮。
## ❤Thanks
[微信电脑端多开分析与原理](https://mp.weixin.qq.com/s/bb7XMxop7e8rd7YqQ88nyA)
## 📄License
GPLv3
![](https://raw.githubusercontent.com/huiyadanli/RevokeMsgPatcher/master/Images/give_a_star.png)

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@ -0,0 +1,90 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{73043CA8-AF54-4591-9174-40FB6E0A3D36}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>RevokeMsgPatcher.MultiInstance</RootNamespace>
<AssemblyName>RevokeMsgPatcher.MultiInstance</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="FormMultiInstance.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormMultiInstance.Designer.cs">
<DependentUpon>FormMultiInstance.cs</DependentUpon>
</Compile>
<Compile Include="ProcessUtil.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WechatProcess.cs" />
<EmbeddedResource Include="FormMultiInstance.resx">
<DependentUpon>FormMultiInstance.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="app.manifest" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@ -0,0 +1,17 @@
using System.Diagnostics;
namespace RevokeMsgPatcher.MultiInstance
{
public class WechatProcess
{
public Process Proc { get; set; }
public bool MutexClosed { get; set; }
public WechatProcess(Process p)
{
Proc = p;
MutexClosed = false;
}
}
}

View File

@ -0,0 +1,75 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!-- UAC 清单选项
如果想要更改 Windows 用户帐户控制级别,请使用
以下节点之一替换 requestedExecutionLevel 节点。n
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
指定 requestedExecutionLevel 元素将禁用文件和注册表虚拟化。
如果你的应用程序需要此虚拟化来实现向后兼容性,则删除此
元素。
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- 设计此应用程序与其一起工作且已针对此应用程序进行测试的
Windows 版本的列表。取消评论适当的元素,
Windows 将自动选择最兼容的环境。 -->
<!-- Windows Vista -->
<!--<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />-->
<!-- Windows 7 -->
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />-->
<!-- Windows 8 -->
<!--<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />-->
<!-- Windows 8.1 -->
<!--<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />-->
<!-- Windows 10 -->
<!--<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />-->
</application>
</compatibility>
<!-- 指示该应用程序可以感知 DPI 且 Windows 在 DPI 较高时将不会对其进行
自动缩放。Windows Presentation Foundation (WPF)应用程序自动感知 DPI无需
选择加入。选择加入此设置的 Windows 窗体应用程序(目标设定为 .NET Framework 4.6 )还应
在其 app.config 中将 "EnableWindowsFormsHighDpiAutoResizing" 设置设置为 "true"。-->
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
</windowsSettings>
</application>
<!-- 启用 Windows 公共控件和对话框的主题(Windows XP 和更高版本) -->
<!--
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
-->
</assembly>

View File

@ -1,10 +1,16 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28010.2016
# Visual Studio Version 17
VisualStudioVersion = 17.10.35013.160
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RevokeMsgPatcher", "RevokeMsgPatcher\RevokeMsgPatcher.csproj", "{977BF781-CED8-4389-9404-0FA08FDF21DF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RevokeMsgPatcher.Assistant", "RevokeMsgPatcher.Assistant\RevokeMsgPatcher.Assistant.csproj", "{6992004F-17E6-45BF-8D72-180A31E9C23C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RevokeMsgPatcher.MultiInstance", "RevokeMsgPatcher.MultiInstance\RevokeMsgPatcher.MultiInstance.csproj", "{73043CA8-AF54-4591-9174-40FB6E0A3D36}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RevokeMsgPatcher.Launcher", "RevokeMsgPatcher.Launcher\RevokeMsgPatcher.Launcher.csproj", "{B1D05208-E291-406B-A8B4-F673EC784B1C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -15,6 +21,18 @@ Global
{977BF781-CED8-4389-9404-0FA08FDF21DF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{977BF781-CED8-4389-9404-0FA08FDF21DF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{977BF781-CED8-4389-9404-0FA08FDF21DF}.Release|Any CPU.Build.0 = Release|Any CPU
{6992004F-17E6-45BF-8D72-180A31E9C23C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6992004F-17E6-45BF-8D72-180A31E9C23C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6992004F-17E6-45BF-8D72-180A31E9C23C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6992004F-17E6-45BF-8D72-180A31E9C23C}.Release|Any CPU.Build.0 = Release|Any CPU
{73043CA8-AF54-4591-9174-40FB6E0A3D36}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{73043CA8-AF54-4591-9174-40FB6E0A3D36}.Debug|Any CPU.Build.0 = Debug|Any CPU
{73043CA8-AF54-4591-9174-40FB6E0A3D36}.Release|Any CPU.ActiveCfg = Release|Any CPU
{73043CA8-AF54-4591-9174-40FB6E0A3D36}.Release|Any CPU.Build.0 = Release|Any CPU
{B1D05208-E291-406B-A8B4-F673EC784B1C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B1D05208-E291-406B-A8B4-F673EC784B1C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B1D05208-E291-406B-A8B4-F673EC784B1C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B1D05208-E291-406B-A8B4-F673EC784B1C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2"/>
</startup>
</configuration>
</configuration>

View File

@ -0,0 +1,14 @@
using System;
namespace RevokeMsgPatcher
{
class BusinessException : ApplicationException
{
public string ErrorCode { get; protected set; }
public BusinessException(string errcode, string message) : base(message)
{
ErrorCode = errcode;
}
}
}

View File

@ -28,33 +28,64 @@
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormMain));
this.label2 = new System.Windows.Forms.Label();
this.lblPathTag = new System.Windows.Forms.Label();
this.btnPatch = new System.Windows.Forms.Button();
this.txtPath = new System.Windows.Forms.TextBox();
this.btnChoosePath = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.linkLabel1 = new System.Windows.Forms.LinkLabel();
this.btnRestore = new System.Windows.Forms.Button();
this.lblUpdatePachJson = new System.Windows.Forms.Label();
this.lblVersion = new System.Windows.Forms.Label();
this.lblVersionTag = new System.Windows.Forms.Label();
this.rbtWechat = new System.Windows.Forms.RadioButton();
this.rbtQQ = new System.Windows.Forms.RadioButton();
this.rbtTIM = new System.Windows.Forms.RadioButton();
this.label5 = new System.Windows.Forms.Label();
this.rbtQQLite = new System.Windows.Forms.RadioButton();
this.menuStrip1 = new System.Windows.Forms.MenuStrip();
this.ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.lblCategory = new System.Windows.Forms.Label();
this.panelCategories = new System.Windows.Forms.FlowLayoutPanel();
this.toolTip1 = new System.Windows.Forms.ToolTip(this.components);
this.panelNotice = new System.Windows.Forms.Panel();
this.labelNotice = new System.Windows.Forms.Label();
this.rbtQQNT = new System.Windows.Forms.RadioButton();
this.rbtWeixin = new System.Windows.Forms.RadioButton();
this.menuStrip1.SuspendLayout();
this.panelNotice.SuspendLayout();
this.SuspendLayout();
//
// label2
// lblPathTag
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(17, 15);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(65, 12);
this.label2.TabIndex = 1;
this.label2.Text = "微信路径:";
this.lblPathTag.AutoSize = true;
this.lblPathTag.Location = new System.Drawing.Point(14, 63);
this.lblPathTag.Name = "lblPathTag";
this.lblPathTag.Size = new System.Drawing.Size(65, 12);
this.lblPathTag.TabIndex = 1;
this.lblPathTag.Text = "应用路径:";
//
// btnPatch
//
this.btnPatch.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.btnPatch.Location = new System.Drawing.Point(409, 10);
this.btnPatch.Location = new System.Drawing.Point(378, 108);
this.btnPatch.Name = "btnPatch";
this.btnPatch.Size = new System.Drawing.Size(102, 23);
this.btnPatch.Size = new System.Drawing.Size(98, 23);
this.btnPatch.TabIndex = 3;
this.btnPatch.Text = "点我防撤回!";
this.btnPatch.Text = "安装补丁";
this.btnPatch.UseVisualStyleBackColor = true;
this.btnPatch.Click += new System.EventHandler(this.btnPatch_Click);
//
@ -62,15 +93,16 @@
//
this.txtPath.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.txtPath.Location = new System.Drawing.Point(88, 12);
this.txtPath.Location = new System.Drawing.Point(84, 58);
this.txtPath.Name = "txtPath";
this.txtPath.Size = new System.Drawing.Size(275, 21);
this.txtPath.Size = new System.Drawing.Size(352, 21);
this.txtPath.TabIndex = 4;
this.txtPath.TextChanged += new System.EventHandler(this.txtPath_TextChanged);
//
// btnChoosePath
//
this.btnChoosePath.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.btnChoosePath.Location = new System.Drawing.Point(369, 10);
this.btnChoosePath.Location = new System.Drawing.Point(442, 56);
this.btnChoosePath.Name = "btnChoosePath";
this.btnChoosePath.Size = new System.Drawing.Size(34, 23);
this.btnChoosePath.TabIndex = 5;
@ -81,16 +113,16 @@
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(17, 44);
this.label1.Location = new System.Drawing.Point(14, 139);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(101, 12);
this.label1.Size = new System.Drawing.Size(125, 12);
this.label1.TabIndex = 6;
this.label1.Text = "软件主页(开源)";
this.label1.Text = "软件主页(免费开源)";
//
// linkLabel1
//
this.linkLabel1.AutoSize = true;
this.linkLabel1.Location = new System.Drawing.Point(112, 44);
this.linkLabel1.Location = new System.Drawing.Point(138, 139);
this.linkLabel1.Name = "linkLabel1";
this.linkLabel1.Size = new System.Drawing.Size(41, 12);
this.linkLabel1.TabIndex = 7;
@ -101,43 +133,346 @@
// btnRestore
//
this.btnRestore.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.btnRestore.Location = new System.Drawing.Point(409, 39);
this.btnRestore.Location = new System.Drawing.Point(290, 108);
this.btnRestore.Name = "btnRestore";
this.btnRestore.Size = new System.Drawing.Size(102, 23);
this.btnRestore.Size = new System.Drawing.Size(82, 23);
this.btnRestore.TabIndex = 8;
this.btnRestore.Text = "备份还原";
this.btnRestore.UseVisualStyleBackColor = true;
this.btnRestore.Click += new System.EventHandler(this.btnRestore_Click);
//
// lblUpdatePachJson
//
this.lblUpdatePachJson.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.lblUpdatePachJson.Cursor = System.Windows.Forms.Cursors.Hand;
this.lblUpdatePachJson.ForeColor = System.Drawing.Color.OrangeRed;
this.lblUpdatePachJson.Location = new System.Drawing.Point(177, 141);
this.lblUpdatePachJson.Name = "lblUpdatePachJson";
this.lblUpdatePachJson.Size = new System.Drawing.Size(299, 12);
this.lblUpdatePachJson.TabIndex = 9;
this.lblUpdatePachJson.Text = "[ 获取最新补丁信息中... ]";
this.lblUpdatePachJson.TextAlign = System.Drawing.ContentAlignment.TopRight;
this.lblUpdatePachJson.Click += new System.EventHandler(this.lblUpdatePachJson_Click);
//
// lblVersion
//
this.lblVersion.AutoSize = true;
this.lblVersion.Location = new System.Drawing.Point(85, 113);
this.lblVersion.Name = "lblVersion";
this.lblVersion.Size = new System.Drawing.Size(0, 12);
this.lblVersion.TabIndex = 10;
//
// lblVersionTag
//
this.lblVersionTag.AutoSize = true;
this.lblVersionTag.Location = new System.Drawing.Point(14, 113);
this.lblVersionTag.Name = "lblVersionTag";
this.lblVersionTag.Size = new System.Drawing.Size(65, 12);
this.lblVersionTag.TabIndex = 9;
this.lblVersionTag.Text = "当前版本:";
//
// rbtWechat
//
this.rbtWechat.AutoSize = true;
this.rbtWechat.Checked = true;
this.rbtWechat.Location = new System.Drawing.Point(84, 36);
this.rbtWechat.Name = "rbtWechat";
this.rbtWechat.Size = new System.Drawing.Size(47, 16);
this.rbtWechat.TabIndex = 12;
this.rbtWechat.TabStop = true;
this.rbtWechat.Text = "微信";
this.rbtWechat.UseVisualStyleBackColor = true;
this.rbtWechat.CheckedChanged += new System.EventHandler(this.radioButtons_CheckedChanged);
//
// rbtQQ
//
this.rbtQQ.AutoSize = true;
this.rbtQQ.Location = new System.Drawing.Point(261, 36);
this.rbtQQ.Name = "rbtQQ";
this.rbtQQ.Size = new System.Drawing.Size(35, 16);
this.rbtQQ.TabIndex = 13;
this.rbtQQ.Text = "QQ";
this.rbtQQ.UseVisualStyleBackColor = true;
this.rbtQQ.CheckedChanged += new System.EventHandler(this.radioButtons_CheckedChanged);
//
// rbtTIM
//
this.rbtTIM.AutoSize = true;
this.rbtTIM.Location = new System.Drawing.Point(302, 36);
this.rbtTIM.Name = "rbtTIM";
this.rbtTIM.Size = new System.Drawing.Size(41, 16);
this.rbtTIM.TabIndex = 14;
this.rbtTIM.Text = "TIM";
this.rbtTIM.UseVisualStyleBackColor = true;
this.rbtTIM.CheckedChanged += new System.EventHandler(this.radioButtons_CheckedChanged);
//
// label5
//
this.label5.AutoSize = true;
this.label5.Location = new System.Drawing.Point(14, 38);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(65, 12);
this.label5.TabIndex = 16;
this.label5.Text = "选择应用:";
//
// rbtQQLite
//
this.rbtQQLite.AutoSize = true;
this.rbtQQLite.Location = new System.Drawing.Point(349, 36);
this.rbtQQLite.Name = "rbtQQLite";
this.rbtQQLite.Size = new System.Drawing.Size(71, 16);
this.rbtQQLite.TabIndex = 18;
this.rbtQQLite.Text = "QQ轻聊版";
this.rbtQQLite.UseVisualStyleBackColor = true;
this.rbtQQLite.CheckedChanged += new System.EventHandler(this.radioButtons_CheckedChanged);
//
// menuStrip1
//
this.menuStrip1.ImageScalingSize = new System.Drawing.Size(24, 24);
this.menuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.ToolStripMenuItem,
this.ToolStripMenuItem,
this.ToolStripMenuItem});
this.menuStrip1.Location = new System.Drawing.Point(0, 0);
this.menuStrip1.Name = "menuStrip1";
this.menuStrip1.Padding = new System.Windows.Forms.Padding(4, 1, 0, 1);
this.menuStrip1.RenderMode = System.Windows.Forms.ToolStripRenderMode.Professional;
this.menuStrip1.Size = new System.Drawing.Size(490, 24);
this.menuStrip1.TabIndex = 19;
this.menuStrip1.Text = "menuStrip1";
//
// 高级ToolStripMenuItem
//
this.ToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.ToolStripMenuItem,
this.ToolStripMenuItem,
this.ToolStripMenuItem});
this.ToolStripMenuItem.Name = "高级ToolStripMenuItem";
this.ToolStripMenuItem.Size = new System.Drawing.Size(44, 22);
this.ToolStripMenuItem.Text = "高级";
//
// 特征码防撤回强制ToolStripMenuItem
//
this.ToolStripMenuItem.Name = "特征码防撤回强制ToolStripMenuItem";
this.ToolStripMenuItem.Size = new System.Drawing.Size(196, 22);
this.ToolStripMenuItem.Text = "特征码防撤回(强制)";
this.ToolStripMenuItem.Visible = false;
this.ToolStripMenuItem.Click += new System.EventHandler(this.ToolStripMenuItem_Click);
//
// 手动输入补丁信息ToolStripMenuItem
//
this.ToolStripMenuItem.Name = "手动输入补丁信息ToolStripMenuItem";
this.ToolStripMenuItem.Size = new System.Drawing.Size(196, 22);
this.ToolStripMenuItem.Text = "手动输入补丁信息";
this.ToolStripMenuItem.Visible = false;
this.ToolStripMenuItem.Click += new System.EventHandler(this.ToolStripMenuItem_Click);
//
// 通用微信多开工具ToolStripMenuItem
//
this.ToolStripMenuItem.Name = "通用微信多开工具ToolStripMenuItem";
this.ToolStripMenuItem.Size = new System.Drawing.Size(196, 22);
this.ToolStripMenuItem.Text = "通用微信多开工具";
this.ToolStripMenuItem.Click += new System.EventHandler(this.ToolStripMenuItem_Click);
//
// 帮助ToolStripMenuItem
//
this.ToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.ToolStripMenuItem,
this.ToolStripMenuItem,
this.ToolStripMenuItem,
this.ToolStripMenuItem});
this.ToolStripMenuItem.Name = "帮助ToolStripMenuItem";
this.ToolStripMenuItem.Size = new System.Drawing.Size(44, 22);
this.ToolStripMenuItem.Text = "帮助";
//
// 支持版本ToolStripMenuItem
//
this.ToolStripMenuItem.Name = "支持版本ToolStripMenuItem";
this.ToolStripMenuItem.Size = new System.Drawing.Size(136, 22);
this.ToolStripMenuItem.Text = "支持版本";
this.ToolStripMenuItem.Click += new System.EventHandler(this.ToolStripMenuItem_Click);
//
// 常见问题ToolStripMenuItem
//
this.ToolStripMenuItem.Name = "常见问题ToolStripMenuItem";
this.ToolStripMenuItem.Size = new System.Drawing.Size(136, 22);
this.ToolStripMenuItem.Text = "常见问题";
this.ToolStripMenuItem.Click += new System.EventHandler(this.ToolStripMenuItem_Click);
//
// 防撤回原理ToolStripMenuItem
//
this.ToolStripMenuItem.Name = "防撤回原理ToolStripMenuItem";
this.ToolStripMenuItem.Size = new System.Drawing.Size(136, 22);
this.ToolStripMenuItem.Text = "防撤回原理";
this.ToolStripMenuItem.Click += new System.EventHandler(this.ToolStripMenuItem_Click);
//
// 完整文档ToolStripMenuItem
//
this.ToolStripMenuItem.Name = "完整文档ToolStripMenuItem";
this.ToolStripMenuItem.Size = new System.Drawing.Size(136, 22);
this.ToolStripMenuItem.Text = "完整文档";
this.ToolStripMenuItem.Click += new System.EventHandler(this.ToolStripMenuItem_Click);
//
// 关于ToolStripMenuItem
//
this.ToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.ToolStripMenuItem,
this.ToolStripMenuItem});
this.ToolStripMenuItem.Name = "关于ToolStripMenuItem";
this.ToolStripMenuItem.Size = new System.Drawing.Size(44, 22);
this.ToolStripMenuItem.Text = "关于";
//
// 作者ToolStripMenuItem
//
this.ToolStripMenuItem.Name = "作者ToolStripMenuItem";
this.ToolStripMenuItem.Size = new System.Drawing.Size(124, 22);
this.ToolStripMenuItem.Text = "关于";
this.ToolStripMenuItem.Click += new System.EventHandler(this.ToolStripMenuItem_Click);
//
// 主页ToolStripMenuItem
//
this.ToolStripMenuItem.Name = "主页ToolStripMenuItem";
this.ToolStripMenuItem.Size = new System.Drawing.Size(124, 22);
this.ToolStripMenuItem.Text = "软件主页";
this.ToolStripMenuItem.Click += new System.EventHandler(this.ToolStripMenuItem_Click);
//
// lblCategory
//
this.lblCategory.AutoSize = true;
this.lblCategory.Location = new System.Drawing.Point(14, 89);
this.lblCategory.Name = "lblCategory";
this.lblCategory.Size = new System.Drawing.Size(65, 12);
this.lblCategory.TabIndex = 20;
this.lblCategory.Text = "可选功能:";
//
// panelCategories
//
this.panelCategories.AutoSize = true;
this.panelCategories.Location = new System.Drawing.Point(83, 85);
this.panelCategories.Name = "panelCategories";
this.panelCategories.Size = new System.Drawing.Size(393, 18);
this.panelCategories.TabIndex = 22;
//
// panelNotice
//
this.panelNotice.BackColor = System.Drawing.SystemColors.Info;
this.panelNotice.Controls.Add(this.labelNotice);
this.panelNotice.Location = new System.Drawing.Point(16, 173);
this.panelNotice.Margin = new System.Windows.Forms.Padding(2);
this.panelNotice.Name = "panelNotice";
this.panelNotice.Size = new System.Drawing.Size(460, 0);
this.panelNotice.TabIndex = 23;
//
// labelNotice
//
this.labelNotice.BackColor = System.Drawing.Color.Transparent;
this.labelNotice.ForeColor = System.Drawing.SystemColors.MenuHighlight;
this.labelNotice.Location = new System.Drawing.Point(11, 7);
this.labelNotice.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.labelNotice.Name = "labelNotice";
this.labelNotice.Size = new System.Drawing.Size(441, 0);
this.labelNotice.TabIndex = 0;
this.labelNotice.Text = "测试测试测试测试";
//
// rbtQQNT
//
this.rbtQQNT.AutoSize = true;
this.rbtQQNT.Location = new System.Drawing.Point(208, 36);
this.rbtQQNT.Name = "rbtQQNT";
this.rbtQQNT.Size = new System.Drawing.Size(47, 16);
this.rbtQQNT.TabIndex = 24;
this.rbtQQNT.Text = "QQNT";
this.rbtQQNT.UseVisualStyleBackColor = true;
this.rbtQQNT.CheckedChanged += new System.EventHandler(this.radioButtons_CheckedChanged);
//
// rbtWeixin
//
this.rbtWeixin.AutoSize = true;
this.rbtWeixin.Location = new System.Drawing.Point(137, 36);
this.rbtWeixin.Name = "rbtWeixin";
this.rbtWeixin.Size = new System.Drawing.Size(65, 16);
this.rbtWeixin.TabIndex = 25;
this.rbtWeixin.Text = "微信4.0";
this.rbtWeixin.UseVisualStyleBackColor = true;
this.rbtWeixin.CheckedChanged += new System.EventHandler(this.radioButtons_CheckedChanged);
//
// FormMain
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(523, 69);
this.ClientSize = new System.Drawing.Size(490, 169);
this.Controls.Add(this.rbtQQNT);
this.Controls.Add(this.panelNotice);
this.Controls.Add(this.panelCategories);
this.Controls.Add(this.lblCategory);
this.Controls.Add(this.rbtQQLite);
this.Controls.Add(this.lblUpdatePachJson);
this.Controls.Add(this.lblVersion);
this.Controls.Add(this.lblVersionTag);
this.Controls.Add(this.label5);
this.Controls.Add(this.txtPath);
this.Controls.Add(this.rbtTIM);
this.Controls.Add(this.lblPathTag);
this.Controls.Add(this.rbtQQ);
this.Controls.Add(this.btnRestore);
this.Controls.Add(this.rbtWechat);
this.Controls.Add(this.btnPatch);
this.Controls.Add(this.btnChoosePath);
this.Controls.Add(this.linkLabel1);
this.Controls.Add(this.label1);
this.Controls.Add(this.btnChoosePath);
this.Controls.Add(this.txtPath);
this.Controls.Add(this.btnPatch);
this.Controls.Add(this.label2);
this.Controls.Add(this.menuStrip1);
this.Controls.Add(this.rbtWeixin);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.MainMenuStrip = this.menuStrip1;
this.MinimumSize = new System.Drawing.Size(504, 144);
this.Name = "FormMain";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "微信防撤回补丁";
this.Text = "微信/QQ/TIM防撤回补丁";
this.Load += new System.EventHandler(this.FormMain_Load);
this.menuStrip1.ResumeLayout(false);
this.menuStrip1.PerformLayout();
this.panelNotice.ResumeLayout(false);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label lblPathTag;
private System.Windows.Forms.Button btnPatch;
private System.Windows.Forms.TextBox txtPath;
private System.Windows.Forms.Button btnChoosePath;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.LinkLabel linkLabel1;
private System.Windows.Forms.Button btnRestore;
private System.Windows.Forms.Label lblUpdatePachJson;
private System.Windows.Forms.Label lblVersion;
private System.Windows.Forms.Label lblVersionTag;
private System.Windows.Forms.RadioButton rbtWechat;
private System.Windows.Forms.RadioButton rbtQQ;
private System.Windows.Forms.RadioButton rbtTIM;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.RadioButton rbtQQLite;
private System.Windows.Forms.MenuStrip menuStrip1;
private System.Windows.Forms.ToolStripMenuItem ToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem ToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem ToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem ToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem ToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem ToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem ToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem ToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem ToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem ToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem ToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem ToolStripMenuItem;
private System.Windows.Forms.Label lblCategory;
private System.Windows.Forms.FlowLayoutPanel panelCategories;
private System.Windows.Forms.ToolTip toolTip1;
private System.Windows.Forms.Panel panelNotice;
private System.Windows.Forms.Label labelNotice;
private System.Windows.Forms.RadioButton rbtQQNT;
private System.Windows.Forms.RadioButton rbtWeixin;
}
}

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